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3 Dimensional Chat / Town Docks

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Seppuku Arts
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20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 20th Jun 2008 17:06
I might make a little demo of something just to get my into the game creation flow, so I'll finish off Vincent with this, but I fancied playing with architectural modelling, so I'm building some town docks too and will probably extend it into a proper town.





"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 20th Jun 2008 17:40
looks very nice mate

Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 20th Jun 2008 17:43 Edited at: 20th Jun 2008 17:44
I got a crush on that model, not kidding
Awesome man, awesome! Now texture it and it will be GOLD.

If someone says "pls" because it is shorter than "please" I say "no" because it is shorter than "yes"...
Seppuku Arts
Moderator
20
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 20th Jun 2008 19:07
You're mad, mad is good.

Anyway cheers.

Just need to add more - besides I want to put a ship there docked, then I'll texture it (the part about 3D gfx that I need to practice the most)

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
DB PROgrammer
17
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Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 21st Jun 2008 00:07
Very nice model!

Quote: "then I'll texture it (the part about 3D gfx that I need to practice the most)"


Same here.


I'm Pro grammer.
Oolite
19
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 21st Jun 2008 02:46
Very nice, would like to see you sort out your smoothing groups though. But that might be hexagon's fault.

Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 21st Jun 2008 12:09
*Hits around head*

Now I have docks for my first level!!! Hahahahahaha!


Nah, just kidding. That's a nice model. I'm looking forward to the textured version.

Please check out my WWII Media Pack 1 FPSC thread... http://forum.thegamecreators.com/?m=forum_view&t=131014&b=3&p=0
Seppuku Arts
Moderator
20
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 21st Jun 2008 12:39 Edited at: 21st Jun 2008 12:40
Cheers.

Quote: "would like to see you sort out your smoothing groups though. But that might be hexagon's fault."


It is, hexagon doesn't have proper smoothing groups, you either click flat or smooth, the smooth can look quite edgey at times and the AO render tool always renders smooth, or at least tries to. For rendering once I've finished I should really port this over to Cararra.

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant

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