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FPS Creator X10 / X10 IS AWESOME ! countering the bad talk about it!

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The Proost
17
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Joined: 23rd Feb 2007
Location: Belgium
Posted: 21st Jun 2008 15:01 Edited at: 22nd Jun 2008 04:58
i have a great looking game with over 31 levels in X10! Spend months on this game, many crashes,many tears, and many frustrations... Still i am proud of the results! Every program has bugs! Take Windows for example omfg ! So its perfect possible to make a good looking game with X10! I have done some markting research for my game, and most people would pay around 20€ for VR-arena2 ! thats a good start for a NOOB game developer!
1000 copys VR-arena2 at 20€ = 20.000€!!! less tax is aprox 12.000€ profit!
IT CAN BE DONE!!!!

call me a dreamer i prove your wrong in the near future!

BTW:one gun pack please

btw2: make good music,change the sound effects,give the player a mission each level,be more creative (just shooting people is so wolfenstein3D from 90's)!!,use video capture to get a storyline in the game,test each level a 1000 times, and work hours for just one room to get the right bloom and light effects, and more! you would be amazed by the results!!!!!

btw3: Sell the game online using a paypal account(VISA-card!!) and rent a server so your customers can download your game! (like mega-upload only 78$ a year for 50GB!! with pwd protecion for the setup file so not everybody can download your game only the person who paid, send email after payment and give your customer 48 hours and the Password, you can check how many times it has been downloaded after 1 download change the password and voila!) (like EA-store but more simple) and no license! Still if i make 12.000€ i pay TGC the 1000€

btw4: Get phoenix for game-protecion

BTW5: read the forums, some people give good hints!

BTW6: play some fps games, and think how you can do the same with X10!

btw7: again it can be done, with X10 and good imagination and creativity ! X10 is a winner for noobs who have a dream to release a commercial game product! sit down take a paper and plan everyting! after some good planning and thinking start your PC and run X10 and be prepared to spend hours on just 1 room = months later you will have a product ready for sale!

bwt8: if TGC or the wizard of ID release MP 5,6,9 or 10 i will release a demo...i am sure you gonna be suprised of X10!
Ocho Geek
17
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 21st Jun 2008 16:11
you're a dreamer

X10 would need more development to make 1000 copies, and the liscence for a published game is £1000 i think

puppy 101
16
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Joined: 5th Jan 2008
Location: skipping school
Posted: 21st Jun 2008 18:09
you can but it would take a year manualy 1 by 1

bioengineers canceld who cares
TechGirl
16
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Joined: 22nd May 2008
Location: Cyberspace USA
Posted: 21st Jun 2008 20:21
The license only goes into effect after you make $5000 or more profit from your game, then you pay the $1000 license fee.

TechGirl
(Yes, I'm really female!)
Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 21st Jun 2008 20:56
Wow, first un-readable excitement over X10 I've seen in a while

[img]
[/img] Official Airmod fanboy. Member of the Airlside fan club
Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 21st Jun 2008 23:52
Yeah, I don't know what Proost said, but I appreciate his enthusiasm.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Nomad Soul
Moderator
17
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 22nd Jun 2008 00:33
FPSC X10 is very good.

Any FPSC X9 users drawing comparisons with FPSC X10 without having spent some time developing with it are seriously missing the point if they believe its just a couple of extra graphics their missing out on.

The engine has been re written using dark basic pro X10 and you can tell there are fundamental performance improvements as a result. Everything is smoother, cleaner and holds together properly. Shaders turn out looking how you expect them to look, AI behaves far more realistically and graphics are significantly more advanced (not just water and bloom).

It's not just the individual components of FPSC X10 that make it so good but how well all of those components have been integrated to make the product as a whole something which could be used for a commercial quality project.
Fruitless CRUNK
17
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Joined: 3rd Mar 2007
Location: DRINKING MY HOT COFFEE =:-)
Posted: 23rd Jun 2008 02:37 Edited at: 23rd Jun 2008 02:38
Im with Nomad on this one. FPSCX10 is better than X9 and as soon as x9 users get X10, they are going to act like they never talked bad about it. Us early X10'ers got a head start on the messing around on it(that usually takes months and if you don't you'll regreat it) and started on our games.

I finally took advantige of the supperior scripting and made a pretty sweet AI. The AI grabs health, dose a lot more moving, jumps away from gernades, and I'm working on a rocket jump(not going to well but Im having fun).

BOOM!!!!!! HEAD SHOT!!!
Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 23rd Jun 2008 05:51
They can dodge grenades and pick up health?!?

[img]
[/img] Official Airmod fanboy. Member of the Airlside fan club
wowblobby
17
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Joined: 11th Apr 2007
Location:
Posted: 23rd Jun 2008 07:14
whoa can use please release the script were they go for helth i realy need something like that for my game

touch the cat fell my bat
Nomad Soul
Moderator
17
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 23rd Jun 2008 20:13
Nice work Fruitless CRUNK

Glad to see you've already got to grips with the Dark AI scripting commands.
Ocho Geek
17
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 23rd Jun 2008 22:32
yeah, X10 does rule im getting it soon, the selling issue is that for a few years still (although i hate to admit) X10 will be something used only by serious gamers for a few years, and until even MORE directX development has been done, the PS3 will sadly rule the gaming world (graphics wise)

also... i never see soft particles in games, why is that?

Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 23rd Jun 2008 22:45
The PS3?!?!? HAHAHAHA! Good one!

[img]
[/img] Official Airmod fanboy. Member of the Airlside fan club
Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 23rd Jun 2008 22:58
I think the Wii has something to say.
Better yet, the iPhone!!

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Ocho Geek
17
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 24th Jun 2008 00:21
Quote: "The PS3?!?!? HAHAHAHA! Good one!"


i know, but everybodies addicted to it,
lets hope directx11 ray tracing works well

Nomad Soul
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 24th Jun 2008 23:27
Quote: "also... i never see soft particles in games, why is that?"


Great news! Lee has confirmed that soft particle effects and cube mapping (as shown in the tech demo) will be going into FPSC X10 after the migration work is complete.

He took them out in order to do some more work on them and then went back to do all the FPSC X9 updates from 1.08 onwards but will be focusing on providing state of the art features for X10 users very soon.

I can't wait to have a go with that soft particle smoke!
Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 25th Jun 2008 04:27
Wow! It would do the community a world of good if Lee would post what he's go lined up of X10. I think it would definitely encourage people to get it and start playing with it. It would also strengthen our community.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Holloguts
16
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Joined: 22nd Jan 2008
Location: Portsmouth, England
Posted: 25th Jun 2008 07:09
Quote: "Great news! Lee has confirmed that soft particle effects and cube mapping (as shown in the tech demo) will be going into FPSC X10 after the migration work is complete.

He took them out in order to do some more work on them and then went back to do all the FPSC X9 updates from 1.08 onwards but will be focusing on providing state of the art features for X10 users very soon."


Where has he stated this? I've seen nothing that even mentions particles from Lee, in fact, I've never seen anything posted from Lee that even hints at anymore updates (although I am sure there will be).

As for the original post regarding how great X10 is. I admire your excitement at the product, but I don't think that many months of working around bugs makes good software. X10 to be honest is the most bug ridden software I have ever used, and I don't mean that there are a FEW bugs as you say. There are lots of bugs and they are frustrating. At the moment X10 is as useful for making games as a chocolate fireguard is at protecting from fire.

I didn't purchase X10 to spend 90% production time in finding a way round the bugs in the engine. Get something working ok and insert a new entity and suddenly the stuff you finished suddenly has problems. I am fed up of having to use stock media because other media has problems in X10, I am fed up of stock media not working correctly and I am fed up of the hours wasted trying to get a simple entity in my game that dissapears or sends you into a blue screen with your health running down; I am fed up of model packs not working correctly or being scaled out of proportion and animations having been replaced with a smoke animations.

In time when Lee has finished with X9 upgrades I do expect he will get around to sorting out the problems, he has after all done a great job with X9 lately. But in the meantime I would give X10 a 2/10 not because it is bugged, but because it may eventually be useful to the people who bought it.

Is X10 worth buying at the moment? Possibly if your willing to work around the bugs and have a computer powerful enough to run it. Is it worth upgrading your computer and purchasing X10? NO! Wait until the bugs have been fixed, the hardware will be a lot cheaper then and you will probably get a better GFX card cheaper than buying whats available now.

X10 = 2/10 max.
Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 25th Jun 2008 08:25
The smoke and steam decals are 3D sprites.

[img]
[/img] Official Airmod fanboy. Member of the Airlside fan club
Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 25th Jun 2008 15:58
Quote: "Wait until the bugs have been fixed, the hardware will be a lot cheaper then"


There won't be a time when there are "no" bugs.
And you can always wait for hardware to be cheaper.

I think most folks spend months trying to learn how
to get things done regardless of bugs. I think it's
definitely worth getting now just to learn how every
thing works.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Holloguts
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Joined: 22nd Jan 2008
Location: Portsmouth, England
Posted: 25th Jun 2008 19:17
Quote: "There won't be a time when there are "no" bugs."


I agree, I actually mean when the upgrades start coming which will fix a lot of small bugs like entities being invisible if you change them to static from dynamic; dynamic entities floating above characters heads (this seems to happen a lot); dynamic light problems especially with light2 (flashing, its not bright enough and lightintensity doesn't change it). Doors not fitting; model pack 2 - doors in model pack 2 don't fit the rooms that come with model pack 2, there are gaps. Entities are way out of proportion (scale). Doesn't support widescreen (stretches). The list is quite big.

I suppose the main problem is how you cope with bugs in software. I am used to it as I am also a programmer, so I am used to finding ways around bugs, but for most people who buy X10 I assume they expect it to work right out of the box just as it is advertised. Lets's face it X10 does not come close to what is advertised and a lot of people buying it will be very disappointed. In a lot of cases some buyers will be unable to use it because they are not used to getting around bugs in software. If you bought a paint package you expect it to do it's job; for the experienced X10 is usable, for the novice or new to FPSC X10 is a nightmare. So it really is buyer beware at the moment with X10. X9 is more stable (now)

Although my ramblings may look like X10 bashing, it is not. I just believe anyone considering the software should know of it's problems beforehand. I am fed up with a lot of problems with X10, but they are not complaints because I do know the software will be updated, and when it is X10 will be just as good as we believed it was going to be when we bought it. I don't regret buying X10, but my programing experience has helped me understand how to get by problems. A novice would not know or even know how to learn to get by these problems.

My funniest X10 moment. 3 characters walking around with a desk on their heads and wearing a sci-fi door( had lots of similar problems like this). The characters seemed to carry or wear dynamic objects. If the objects were made static they disappeared. Don't know where the door came from, it wasn't even in the game and had never been selected.
Nomad Soul
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 25th Jun 2008 20:17
Quote: "Where has he stated this? I've seen nothing that even mentions particles from Lee, in fact, I've never seen anything posted from Lee that even hints at anymore updates (although I am sure there will be)."


I asked Lee about this is in an email recently and he confirmed soft particles like the smoke entity in the tech demo will be going back in after the FPSC X9/X10 migration.

The cube mapping effect is lower priority due to how much resource it requires but soft particles are going in soon.

I don't agree that FPSC X10 is that buggy. I'm running it with an ATI HD2900XT which is not a recommended card for the software and I've had like 2 issues which have both now gone away with recent driver updates.

FPSC X10 has far less bugs than X9 so I would argue you are still better off learning to use X10 if you can get a sufficient spec PC to run it.

I like the fact FPSC X10's available media isn't so extensive as it encourages you to improve your modelling skills and create everything perfectly to your specifications. The one thing FPSC has always been good at is gently pushing you along to learn new game creation skills. The few bugs that exist now don't outweigh the benefits in being one of the few developers able to take advantage of dx10 hardware at the moment.

Lee also confirmed that once X9 has been migrated X10 is going to get some TLC and then we'll see if the X9 crowd still swear by their version.
Uthink
18
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Location: State of Confusion
Posted: 25th Jun 2008 20:29
One of the challenges that TGC has is the median age of it's customers. I believe it is lower than for any other software in the game development industry. Of course more is expected because they advertise that you can build games without programming. Which is true. And I would suspect that a good number of the bugs found are because you aren't doing just the drag 'n drop of stock media. I'm just hoping that everyone who's finding bugs is reporting them in great detail. That way the next update can make for some very happy campers!

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Ocho Geek
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 25th Jun 2008 22:38
Quote: "Great news! Lee has confirmed that soft particle effects and cube mapping (as shown in the tech demo) will be going into FPSC X10 after the migration work is complete. "


phew i was getting worried when i looked at the m two new decals



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