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Dark GDK / Tetris Clone Sprite Collision

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Kernunos
16
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Joined: 20th Jun 2008
Location:
Posted: 21st Jun 2008 17:36
Is there such thing in DarkGDK? Can actually one write a copy of tetris in DarkGDK and have pixel based collisions, or only block collision?
Lilith
16
Years of Service
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Joined: 12th Feb 2008
Location: Dallas, TX
Posted: 21st Jun 2008 19:16
You pretty much have to write your own pixel collision tests or use someone else's. But it doesn't appear to be built-in. That said, you're talking Tetris, which is pretty much all blocks.

Lilith, Night Butterfly
I'm not a programmer but I play one in the office
Kernunos
16
Years of Service
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Joined: 20th Jun 2008
Location:
Posted: 22nd Jun 2008 16:10
Well, any rapid prototyping platform should have one ... ah well! C'est la vie!

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