Maybe its a little early for me to go to 3d.2d project is still unfinished,but hey,i cant wait!
I already have a working code with loaded object,chase cam.Strange,it was easier for me than 2d...untill now: I have a object in 3ds,which loads and shows itself perfectly.What if i wanted to texture it?I have 3ds max,but all i can do with it is to make objects and manipulate them...err,thats all really,no knowledge about texturing,creating bones,animation(not to mention the rest).
Ive heard the texture has to be "UVW" mapped(O_O).How do i do that.I found it in the modifier list but dont know how the heck to use it.Dunno if this is a good place to post this,but can anyone give a link or a tutorial about that ?Is "uvw" stored in the 3ds file or is it a separate file?Thanks for reading this!I hope ill get rid of that "white sculpture" model soon...
books->movies->games