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Dark GDK / Created hand To use as cursor now how to add it so I can.

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Dragon Tiger Wolf Bald Eagle
16
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Joined: 5th Feb 2008
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Posted: 23rd Jun 2008 03:07
Created hand To use as cursor now how to add it so I can use it in the game. It says this

Values 2 to 31 are custom cursors that can be specified in the project media section and selected with this command.


But I am not sure exactly how to do that. Some help would be nice Please

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programing maniac
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Joined: 19th Apr 2008
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Posted: 23rd Jun 2008 03:19
Quote: "dbChangeMouse
This command will change the cursor that belongs to the mouse pointer. A value of zero uses the applications arrow cursor and a value of one will use the hourglass cursor. Values 2 to 31 are custom cursors that can be specified in the project media section and selected with this command.
"


This is from the information thing. I think this explains it all.

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Codger
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Posted: 23rd Jun 2008 03:56
i would look into turning the mouse cursor off and replacing it with a sprite at the mousex, mousey locations. That will give you greater flexibility

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Dragon Tiger Wolf Bald Eagle
16
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Joined: 5th Feb 2008
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Posted: 23rd Jun 2008 04:07
That works thanks. If you would also please enlighten me on how to change the mouse cursor the Project media dbChangeMouse(); Exectra way please. Best way to know for sure it will work is to do it yourself then explain how thanks

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SunDawg
19
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Joined: 21st Dec 2004
Location: Massachusetts
Posted: 26th Jun 2008 22:45
That documentation is unconverted from DBPro. Within the IDE, you could specify .cur or .bmp files to use as cursors, information about which would be stored the in the project file, and could then be used with 'change mouse'. This does not apply to VC++ or the GDK. As far as I know, all you can do with dbChangeMouse is go from the pointer to a waiting cursor. (the hourglass)


My site, for various stuff that I make.
jinzai
18
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Joined: 19th Aug 2006
Location: USA
Posted: 26th Jun 2008 23:02
You would use it by first loading it using the user32 function LoadImage, then setting it using the user32 function, SetCursor

The HINSTANCE needed for LoadImage can be gotten from GlobStruct, it is hInstance.

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