Thanks Lilith, you gave me a lot of ideas to work from.
Quote: "If you know the angle of jump, lets call it theta"
I don't know the angle of the jump, because it is just bumpy terrain, but I think I can figure that out of how to figure out the jump angle.
Quote: "When you leave the end of the ramp I assume you have no means of propulsion, no traction, you lose what ever your driving force is and depend on physics to do the rest. vx should stay fairly constant unless you want to figure some air friction into the equation."
What I am going to do is have it so that if you press space bar, your car moves forward and gains speed. It hits a bump, and you go up in the air at that same apeed, and yes, there will be air friction.
Then when yuo hit the ground, there is a bump and you go up a little again.
Thanks.
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