graham yours was kinda erm... interesting
oki i've had a little break from something just got one demo finished and working and its looking bloody awesome... finished the "wave/ripple" effect on the cubemapped ball, looks pretty good and i've also made some terrain around it with a skybox so that the cube mapping is now actually create in-engine and then displayed like that
got my blending picture foutain working, which looks interesting to say the least ...
and i've just started work on a third demo which - if i can take it from my sketchs to DBP will hopefully have the desired effect of an involentary "Bloody 'Ell!"
gonna try to do it without shaders first, but if it ends up too slow with my current methodology i'll just flip it across to some good ol' fashion ASM