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FPSC Classic Product Chat / Spawn A Zone

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Robert F
User Banned
Posted: 27th Jun 2008 04:14
Is it possible to somehow set a storyzone to not spawn at the start and have a triggerzone spawn it.

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Robert F
User Banned
game freak16
18
Years of Service
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Joined: 25th Jan 2006
Location:
Posted: 3rd Jul 2008 04:56
I know what you mean, but I don't know.

xsygx
16
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Joined: 23rd May 2008
Location: Hell
Posted: 3rd Jul 2008 13:59
Instead of 'appear1.fpi' inherited in the Start attribute of the Story marker, you will need to create an 'if activated' script. You will need two codes,

1. The code waiting for the player to activate anything within the zone for the Story marker.
2. The code that activates everything within the zone for the Trigger marker.

For the Main attribute in the Trigger marker:


For the Start attribute in the Story marker:


I hope this gives you an idea. Have fun!

Robert F
User Banned
Posted: 3rd Jul 2008 21:23
I tried that code, but it still just spawned at the start.

Dar13
16
Years of Service
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 5th Jul 2008 15:13
xsygx-i don't believe there is a way to spawn or activate a zone otherwise I'd use it in my game(Rebellion Fighters)but to no avail all the scripts i tried failed
Robert F-try it with variables(i'm not too good with those)

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 5th Jul 2008 16:01
Quote: "::plrusingaction=1:state=0
:state=0:setalphafade=100,runfpidefault=1
"


That won't work, too many colons in the 1st line, and it's activated=1, not PLRUSINGACTION.........

Here, try this:


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