So, I was reading BatVinks tutorial back in Feb 2006 and it was helpful, except that now there is no folder 'texturebank' created when I build the game.
All the other folders are there except for 'texturebank'. Now this presents a serious problem when loading the level into a dbpro project because there are no textures on the 'univers.dbo'.
Also, there is a new file named 'imageblock.bin'. Now I was wondering if this new file is actually where all the textures are being stored? If that is true, then is there a way to retrieve those textures out of the 'imageblock.bin' file?
NOTE: I am using FPSCreator x9 version 1.09. And DBPro 6.6.