Quote: " but as a matter of fact you'll see holes in his head if you get him into DBP. "
A.- I use darkGDK, and I can always do dbSetCull ( objectID, false); and it is all good
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Quote: "You've maybe tried this, but have you used Auto Unwrap or whatever its called? Its towards the bottom of the list in the 'U' menu. It always worked for me. You don't even need seams."
I have tried that, and I usually use that, but as woolfman pointed out, it makes them all messed up.
Thanks to everyone, and I hope to be done with textuering soon!
P.S.- For fun, I tried animating the guy, and instead of parenting the object to the armature and doing just name groups and then making the groups myself (very LONG and HARD) I did bone heat or something like that, and it worked out perfectly! Every verticy belonged to Onloy one group!! I just thought you might want to know this, even though you probably figured this out.... I am usually slow at these shortcuts