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3 Dimensional Chat / I suck at UV mapping, so anyone mind helping?

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Not_Maindric
17
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 30th Jun 2008 04:18
Ok. I know I am not supposed to make "Team Requests," but I made a simple fence model, and UV Unwrapped it. (I UnWrap semi-decently.) and I went to try to map it, but I SUCK at UV mapping, making the texture it is. Attached is a Fence and a UV Unwrap, a .bmp and .png, the .png, I erased all the triangulated lines, making it easier for me, the .bmp is the original unwrap. Can anyone help me? All I need is a simple fence map, it is 256x256, and low poly, 170 something due to the triangulation. So if anyone has any free time, bored, just "feels" like it, or wants to help, can you make me one please? If so, thank you. If a mod sees this thread as dumb, should not be here, etc, feel free to delete it.

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18
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Joined: 30th Dec 2005
Location: Home
Posted: 30th Jun 2008 05:06
I did this really quick because it's such a simple model.

You'll notice I included a "wood.png" which is just the wood texture I made to tile on the UV map. What you should have done was get or make a texture like that and then just apply a box projection onto each piece of that fence as you made it, that way you wouldn't have to even have a UV map as every piece would just re-use the same pixels (being a simplistic kind of model that is a good idea), you could use as high a resolution texture file as you wanted for the wood, and it would have saved you the time asking us to make a UV map for this.

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Not_Maindric
17
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 30th Jun 2008 05:18
Yeah, after I posted this, I started to work on it myself, for practice. I like how you did it, I think I may use both of the fences in some way, shape, or form... I am working on basic tests in game making software, and I am trying to make the little things (like fences) low poly, and low res models, hence the 256x256 and the 136 poly count. Thanks for the texture. =D

Violent Pigeon
16
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Joined: 30th Dec 2007
Location: London, Great Britain
Posted: 2nd Jul 2008 00:07
If i were you grab a copy of UVUnwrap3D takes me 3 seconds to unwrap any model pretty much Easy peasy

My MMORPG: http://green-man.pbwiki.com or check out the forums at http://mechtech.webmmorpg.net

dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 2nd Jul 2008 01:45
Perhaps he doesn't want a crap UV map? Doing a good unwrap of a complex mesh can take ages, the hardest part is sorting the mapped pieces, it's like a jigsaw puzzle with a variable amount of pieces and no correct answer, only better ones than your last, and rearranging things can take ages but once it's done the fun begins .

Osiris
20
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Joined: 6th Aug 2004
Location: Robbinsdale, MN
Posted: 2nd Jul 2008 02:42
There should be a paint system for you to like paint parts of the UV map to make it far easier to read. When I unwrap something its usually a jumbled mess of crap, however if I could see color coating it would be sweet.

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
programing maniac
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Location: Bawk, Bawkity
Posted: 2nd Jul 2008 02:49
Blender has that. All you have to do is render. quiet simple.

Osiris
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Posted: 2nd Jul 2008 03:28
Huh?

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
programing maniac
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Posted: 2nd Jul 2008 03:30
Quote: "There should be a paint system for you to like paint parts of the UV map to make it far easier to read. When I unwrap something its usually a jumbled mess of crap, however if I could see color coating it would be sweet."


You said that, so I suggested blender, because it can do just that.

Osiris
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Location: Robbinsdale, MN
Posted: 2nd Jul 2008 03:34
I meant like, what do you mean you just have to render it?

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
programing maniac
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Posted: 2nd Jul 2008 04:22
http://forum.thegamecreators.com/?m=forum_view&t=131752&b=3

I think the tutorial at the end explains it all. I didn't realize you could do this either until I found the thread above.

Deathead
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Posted: 2nd Jul 2008 13:24
@Orisis what he is saying is that blender as a renderer, but you don't need to render it. As it has a texture button on the view area. And It now has automatic transparency rendering inside of the engine.


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