I am trying to keep a basketball from bouncing once it's linear velocity goes under a specific threshold(phy set rigid body sleep linear velocity),and also the same with the angular velocity for rolling. But the commands seem to do nothing.
I have searched the threads and only found
this unhelpful thread on the subject. If the body should be considered stopped at the threshold, why is it, as BatVink stated, that the ball is still calculated in the simulation? How can I make use of these commands to fulfill what I need to do?
Thak you.