Quote: "no you could make the rain look better....
you have tuns of room to code more. Maby code some wind effects into it er something. Or draw a nice scene that its raining on.
im just saying i bet you could code alot more into 20 lines"
I agree with what you're saying
Quote: "Why is everyone always uncapping the sync-rate?
Mine runs on 2770 fps then..."
Rain falls quickly in my experience?
rem rain
sync on:sync rate 30:hide mouse:backdrop on:color backdrop RGB(0,0,0):
make object sphere 1,100
hide object 1:particles=300
for t=2 to particles+1
make object plain t,3,35:fade object t,150
next t
Do
for t=2 to particles+1
color object t,RGB(0,20,rnd(250))
position object t,object position x(t)-rnd(20),object position y(t)-rnd(20),object position z(t)-rnd(2000)
if object position y(t)<object position y(1)-1:a#=object angle y(1)
position object t,x#+rnd(500),y#+rnd(500),z#-rnd(500):zrotate object t,wrapvalue(30)
roll object left t,30:move object t,rnd(20):move object t,rnd(200):move object t,rnd(2000)
endif
turn object left 1,10
pitch object down 1,20
next t
cx#=wrapvalue(cx#+mousemovey()):cy#=wrapvalue(cy#+mousemovex()):cz#=wrapvalue(cz#+mousemovez())
rotate camera cx#,cy#,cz#
if upkey()=1 then move camera 2
if downkey()=1 then move camera -2
sync
Loop