Okay, I've already done my homework on this and I've yet to find a thread on this issue.
My questions:
1. Is there any way to implement leg or arm detachment?
-Essential for decapitations. Needed for plan A, genuine blood and gore.
2. Is it possible to create dynamic deformities?
-Essential for gashes.
3. Is it possible to spawn an entity at a specified entity location?
-Needed to create flying chunks of meat.
4. Does the alternate texture command switch the current texture on an entity when activated?
-Needed to (A)add bloodstains or (B)faux gashes on the entity.
5. Can an entity be switched with a different entity upon activation?
-Needed for Plan B, gore by switching models.
6. Whether or not FPSC 1 supports gore, can FPSC x9 or x10 make this possible?
-If I need to switch editors, fine.
Any theories or help would be great. Thanks!