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FPSC Classic Work In Progress / Corporate Bodies - Demo

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Scene Commander
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Posted: 3rd Jul 2008 21:31 Edited at: 12th Jul 2008 12:19
Hi,

I hope no one minds but as we now have a working demo and the previous thread hasn't drawn any comments I was uncertain if anyone knew of the demo's existence.

*EDIT* Thanks for all the comments on this thread to date, having read through them we've made a few changes to the demo which we'd like to think address some of issues encountered.

Changes:

You may now replay the last radio message through the "Y" key.

Picking up a swipe card now tells you which door it belongs to.

Music now plays through the load sequence.

And a couple of tweaks to improve FPS a little.

You may download the latest demo here.

http://files.filefront.com/Corporate+Bodies+demov13msi/;11028636;/fileinfo.html

Enjoy!

Mods: Would you please lock the previous thread. Many thanks.
Scene Commander
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Posted: 4th Jul 2008 16:21
Any comments anyone?
Silver Eye Productions
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Posted: 4th Jul 2008 16:25
Here is one:
SCREENSHOTS!
We need screenshots.

http://www.geocities.com/saturnjupiter28
Scene Commander
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Posted: 4th Jul 2008 17:09
Screen shots on previous thread - below. New thread started to show that a demo is now available.
Scene Commander
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Posted: 5th Jul 2008 14:20
Some more screen shots from later levels.

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Scene Commander
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Posted: 5th Jul 2008 14:20
And another.

If anyone's played the demo, I would appreciate any comments..

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Toasty Fresh
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Posted: 5th Jul 2008 14:37
I really like the first screen, not so much the second.

Scene Commander
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Posted: 5th Jul 2008 15:19
Quote: "I really like the first screen, not so much the second."


I agree, I've redone the lighting for that level.

New screenie attached, I've left the other one for comparison.

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Butt monkey
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Posted: 5th Jul 2008 16:33
I just dont think the fire works.

Scene Commander
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Posted: 7th Jul 2008 10:36 Edited at: 7th Jul 2008 10:44
Hi guys,

Thanks to everyone for their comments on both this thread and the previous one, they've been most helpful.

Feed back from people outside the forum has been very positive, but if anyone has actually played the demo from these forums, it'd be really helpful if someone could comment on that as well!

Thanks
Dar13
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Posted: 7th Jul 2008 14:31
can't download filefront is screwing upbut i'll keep trying.

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Scene Commander
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Posted: 7th Jul 2008 17:56
Please do, I'd like to think you'll enjoy our efforts..

Incidentally, is anyone else having problems with the download?
maras220
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Posted: 7th Jul 2008 18:04
looks nice

http://www.youtube.com/watch?v=-8UBh7IY828 private war trailer
Dar13
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Posted: 7th Jul 2008 23:14 Edited at: 8th Jul 2008 00:43
finally let me download installing now

-EDIT- Wow man it was AMAZING! kinda stumped me with the boxes and having to jump over and that last message(where you find the gun creeped me out so much i had to stop(not the only reason i had to stop though) anyways the ambience was great the puzzles were awesome and the audio...i have to say made me like this the entire time(though the "hygeine saves lives" part cracked me up because the room was littered with dead bodies at the time)
10.5/10(10.5 because you scared the crap out of me)

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Krowsnest
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Posted: 7th Jul 2008 23:26 Edited at: 7th Jul 2008 23:56
Downloading....I'll give feedback once I've played through in edit form.

Edit: Wow, and I mean WOW. I've played demos of fpsc games before but this just blew me away. The ambiance of the game is just amazing (that lady's voice in the facility, man. I didn't really complete the game (btw that game over thing's voice sorta freaked me out lol) but wow, awesome job.

10/10

one level = game's done!
Scene Commander
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Posted: 8th Jul 2008 13:55
10/10!!

Thank you... I'll be honest and say that we're pretty happy with the results but it's always nice to hear that others feel the same. The final version is going through a little fine tuning as there are a couple of things that we feel could be better, but really glad people are liking it.

Thank you again.
Clock Works
User Banned
Posted: 8th Jul 2008 21:09
THis was a kool demo
I cant wait for the full game =)
Good work

i seen some bad thing's
Like the shader's are makeing some of the door's see thruw
An there was one sound in the level some where that was makeing my head hurt


bout other then that i loved it
Scene Commander
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Posted: 8th Jul 2008 21:25 Edited at: 8th Jul 2008 21:31
Quote: "Like the shader's are makeing some of the door's see thruw"


The doors are supposed to be glass... But yes, it's a shader effect..

Quote: "An there was one sound in the level some where that was makeing my head hurt"


Any idea where?

And glad you liked it.. Thanks for nice comments
Akten
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Posted: 8th Jul 2008 23:38
I didn't finish the demo because I didn't quite hear the code that the guy on the raido tells you. Overall though the demo was pretty good.

Pros:
-Good use of media
-Tense once I picked up the gun
-Nicely placed sound zones
-The box puzzle

Cons:
-Extremely long loading screen accomponied by that annoying noise
-Lots and lots of doors. I kept feeling like everytime i went through a door I was missing what was behind the other doors so I kept backtracking to go through all of them.
-Lots of key cards. I spent most of the time walking around figuring out which card went to which door and it was more frustrating than challenging.
-A little bit too dark in some areas.

Misc:
-There's ceiling fans in the bathrooms, seems strange.
-The hallways reminded me of laser tag for some reason.

Overall i'm looking forward to the game and hope it goes well. The demo was pretty laggy for me but that might just be my computer. Hope this post is helpful to you.

8/10
Clock Works
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Posted: 8th Jul 2008 23:47
Quote: "Any idea where?"

No lol it was every where
I will recored the sound
Scene Commander
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Posted: 9th Jul 2008 10:47 Edited at: 9th Jul 2008 10:56
Quote: "I didn't finish the demo because I didn't quite hear the code that the guy on the raido tells you."


I agree, and the new version will feature a "replay last radio message" function.

Quote: "Extremely long loading screen accomponied by that annoying noise."


The noise is the default loading sound and is being replaced with music in the final version. The loading time is 35 seconds on my machine, not a lot I'm afraid that can be done about it unless Lee manages to improve the engines performance once more.

Quote: "-Lots of key cards. I spent most of the time walking around figuring out which card went to which door and it was more frustrating than challenging. "


And again, when you pick up a key card now it tells you which door it belongs to..

Quote: "he demo was pretty laggy for me but that might just be my computer"


What are your specs? It's running around 28-32 on my mid end machine and much faster on my colleagues. You might try altering your graphic card settings.

Many thanks for comments.
Scene Commander
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Posted: 10th Jul 2008 00:16 Edited at: 12th Jul 2008 12:19
Update to demo here. This addresses a couple of the issues encountered with previous version. Hope you like our changes. Full detail at start of thread.

http://files.filefront.com/Corporate+Bodies+demov13msi/;11028636;/fileinfo.html
Scene Commander
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Posted: 11th Jul 2008 20:28
Hi All,

A couple more screen shots. 1st one

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Scene Commander
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Posted: 11th Jul 2008 20:31
And another.

As always, please comment, and we're still after comments from anyone who's played the demo. Nearly 60 downloads, 5 comments. Your opinions really are appreciated and are helping us to make the best game we can. Many thanks, hope you like the screen shots.

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Pain
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Posted: 12th Jul 2008 17:18
looks good, I have dial up so theres no way im getting this to download befor 2010.... lol

pain

Me = noob

and i love The TGC : )
Gunn3r
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Posted: 18th Jul 2008 03:57
I'm writing the review for this in the upcoming Gunn3r Games Informer.


Gunn3r Games
petsall
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Posted: 26th Jul 2008 20:30
looks awesome

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dennisb
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Posted: 28th Jul 2008 05:01
I had a hard time getting around because it looked so dark in there, I didnt find any weapons or enemies. I did find a key card which let me into a small room, but I don't know why. I tried to get through the fire but my player got stuck and died there. But I like the level layout. It's a good start. Maybe I missed something entirely here, because someone said they found a gun?

Maybe I need a player guide

Dennis The Frogman
www.3dfrog.com
Scene Commander
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Posted: 28th Jul 2008 12:31
Quote: "I did find a key card which let me into a small room,but I don't know why"


If you'd like a clue, remember that the boxes can be moved..
Scene Commander
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Posted: 1st Aug 2008 15:34
*UPDATE* The game has grown a fair bit and will now feature around 20 levels rather than the original 14, this has allowed us to improve performance in some areas which we weren't quite happy with, increase interaction with the game environment and in some cases enlarge areas quite considerably adding more in depth game play.

I've also attached one of the latest screen shots from the game.

Although the game is now approaching completion we're still looking for any comments you may have, so we can iron out any issues remaining that we may fail to spot.

You may download the latest demo here.

http://files.filefront.com/Corporate+Bodies+demov13msi/;11028636;/fileinfo.html

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dennisb
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Posted: 1st Aug 2008 16:58
hey congratulations on being featured in the newsletter! Game is looking great!

Scene Commander
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Posted: 12th Aug 2008 21:23
A couple of new screen shots from later levels..

We intend to post a newer, larger demo in the next week or so featuring the 1st 3 levels, opening up the background a little more and adding slowly to the story.

The full version is due for release at the end of the month, anyone who'd like more information can contact us at [/email]jimjamsgames@gmail.com[email]

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Scene Commander
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Posted: 12th Aug 2008 21:23
And another...

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Pyr0 technician
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Posted: 12th Aug 2008 22:28
looking good, but the archways and pillars in that first screen look out of place..

overall, really good!

i r teh n00b
Scene Commander
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Posted: 13th Aug 2008 14:31
Thanks,

The archways and pillars are from the Mall level, the overall feel of the Mall is intended to be pseudo Romanesque. Maybe the screen shot was a little misleading in context.
Main Questions
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Posted: 17th Aug 2008 07:12
Looks really nice..better add a user manual 4 the game..so that game play would b much easier. I really like this game...keep developing.

www.gamegen.co.cc - The best place 4 games!

DinukaJ
Scene Commander
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Posted: 19th Aug 2008 18:49
Hi all,

Just to say that the download for this demo is currently down due to some technical difficulties with the latest demo update. Hopefully we'll have this solved later today.

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