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Dark GDK / AA and AF

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Mahoney
16
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Joined: 14th Apr 2008
Location: The Interwebs
Posted: 4th Jul 2008 09:02
I've noticed that Anisotropic Filtering is very badly need in many cases with the GDK ( Especially DBPro games. Textures look so blurry I wonder if it's depth of field. ). Is there an easy way to enable AF or AA, for that matter, in a GDK game? Jason, I think this might be a good test of your recent studies.
Zuka
16
Years of Service
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Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 4th Jul 2008 09:40
i r 2 supid 2 udrstnd.

What's Anisotropic Filtering?

Mahoney
16
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Joined: 14th Apr 2008
Location: The Interwebs
Posted: 4th Jul 2008 10:09


The left is without AF.
Zuka
16
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Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 4th Jul 2008 22:23 Edited at: 4th Jul 2008 22:24
Ohh, so it does something to keep it from getting... blurry?

The left looks like something from Google Earth when you tilt the camera, the right looks almost like its NOT tilted. But, still, it is... Okay, I understand now.

Mahoney
16
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Joined: 14th Apr 2008
Location: The Interwebs
Posted: 4th Jul 2008 22:27
Yeah. It keeps textures from blurring at sharp angles.
Mahoney
16
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Joined: 14th Apr 2008
Location: The Interwebs
Posted: 4th Jul 2008 22:27
Play a DBPro game for a few seconds and notice the effect that the lack of AF has on the textures.
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 5th Jul 2008 20:46
why don't TGC get help from a couple of people to implement these very important features once and for all?

Or will we see all these features in the new DX10 DBpro and the DX9 version will be left to rotten together with GDK?
Mahoney
16
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Joined: 14th Apr 2008
Location: The Interwebs
Posted: 5th Jul 2008 20:52
They really should incorporate it into the GDK.
Anonymous User
16
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Joined: 21st Feb 2008
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Posted: 5th Jul 2008 23:03
AA was implemented in 6.0 for DBPro but I'm not sure about GDK.

???
Mahoney
16
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Joined: 14th Apr 2008
Location: The Interwebs
Posted: 5th Jul 2008 23:27
It's not part of the GDK. I know it can be forced with drivers, but I'd like to see some built-in functions for it!
bjadams
AGK Backer
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Posted: 6th Jul 2008 12:32
I think AA was inplemented in DBPro 6.9 after months and months of cries from many users
Mahoney
16
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Joined: 14th Apr 2008
Location: The Interwebs
Posted: 6th Jul 2008 19:12
I know it's built in to DBPro, but AA along with AF should be in the GDK, too.
BrokenGlass
17
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Joined: 4th Jun 2007
Location: In teh lab coding
Posted: 7th Jul 2008 05:52
You can make it work in darkgdk...

Current Project: Learning DBP
sydbod
16
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Joined: 14th Jun 2008
Location: Just look at the picture
Posted: 7th Jul 2008 06:01
Quote: "You can make it work in darkgdk..."


Please let us all know how.(a sample code fragment would be great)
There are many people ... especially myself.... that would dearly like to know.
Mahoney
16
Years of Service
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Joined: 14th Apr 2008
Location: The Interwebs
Posted: 7th Jul 2008 06:59
I know it's possible with DX code, but I don't know how, and neither does the majority of GDK users. It should be a built-in function.

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