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FPSC Classic Models and Media / Need a little help

Author
Message
K RIO
17
Years of Service
User Offline
Joined: 29th Mar 2007
Location: Colorado
Posted: 6th Jul 2008 17:51
Okay so im using Autodesk 3DS Max 9. I just made my first model and i want to use it in FPSC but i cant find the way to make a .3ds file fps ready. I looked in the forums and still i cant find the way. So can one of you guys help me out here.

CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 6th Jul 2008 18:07
You have to make it into an .X file......

K RIO
17
Years of Service
User Offline
Joined: 29th Mar 2007
Location: Colorado
Posted: 6th Jul 2008 18:24
alright...well i cant export the 3ds file to it...so what programm can i use to make it .x

CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 6th Jul 2008 18:28
Google it, personally I use a tool called Milkshape 3D, does the job for me as far as I need a 3D modeller, but you'd be insane to buy that if you've got Max.....

There's probably a plugin somewhere, if it's just a static scenery model, you can go to the downloads page of this site, and get the Entity Workshop, (once you make it .X), to put it into your FPSC directory....

K RIO
17
Years of Service
User Offline
Joined: 29th Mar 2007
Location: Colorado
Posted: 6th Jul 2008 18:41
alright thanks..i will look around for a way to make it .x

henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 6th Jul 2008 19:48
panda .x exporter for max is what you need mate

cheers henry

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