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Save ur symapthy
18
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Joined: 29th Aug 2006
Location: Inside Your Banana..
Posted: 6th Jul 2008 23:32
Just a couple of things...
1. Whenever I make a big map theres alot of lag when I play it. What causes this?

2. Any tips on reducing it but keeping the maps area large?

Thanks.

hmm...
Deathead
17
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Posted: 6th Jul 2008 23:43
1. Because FPSC can't handle big maps. Like open areas.
2. FPSC is mainly for indoor games. So if you make the map consisting on corridors etc. then it will work.


s4real
VIP Member
18
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Posted: 6th Jul 2008 23:45
You could try a mod that improves performance.

Best s4

Deathead
17
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Posted: 6th Jul 2008 23:48
Oh yeah that is another option.lol


xyzz1233
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Posted: 7th Jul 2008 04:50
You can always fine tune a level by using [ or ] to view all the polies in a level that are being rendered. From there, you can make some changes that make it render less.
Aaagreen
17
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Location: City 17
Posted: 7th Jul 2008 19:10
FPSC is a bad engine when it comes to peformance and loading times.

If just these 2 issues are fixed, fpsc is fantastic.

The Simon Cowell of TGC.
Save ur symapthy
18
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Location: Inside Your Banana..
Posted: 7th Jul 2008 22:47
Well the thing was I was planning on making a medival game.. but all outdoors.. but I noticed when I'd made about a quater of the map (And it wasn't exactly a big map) It was insanely laggy.

hmm...
fallen one
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 7th Jul 2008 23:28
did putting fog into it make a difference, in other engines I have used the computer would not render beyond the fogs visibility, so it would cull it, if fpsc can do that then it will work faster, though I highly doubt that it has that ability.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Save ur symapthy
18
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Location: Inside Your Banana..
Posted: 8th Aug 2008 19:47
I don't have fog though >.<

hmm...
Ross tra damus
3D Media Maker
18
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 8th Aug 2008 20:07
I read once that by placing 'invisible walls' in areas where the player will not walk cuts down on the lag. Not sure about this because I havn't tried it but I think this might help.


If you have the map built already then this may well be worth trying.

All the best of luck.
Pride
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Location: Eastern USA
Posted: 8th Aug 2008 20:09 Edited at: 8th Aug 2008 20:11
Quote: "I don't have fog though >.<"


Ah, but you do!

Go into your FPSC main directory and go into the languagebank/english*/gamebank/mygame**. Find the file setuplevel.fpi. And the first block of code is where you can altar the fog.



I can not give you any relation to the numbers cause I don't use fog, but experiment yourself.

==Pride


A Work in Progress not yet in the forums
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 8th Aug 2008 21:46
It's a boolean, if you put 1, you have Fog, put 0, and you don't......

Nickydude
Retired Moderator
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Location: Look outside...
Posted: 9th Aug 2008 17:29
Quote: "I read once that by placing 'invisible walls' in areas where the player will not walk cuts down on the lag. Not sure about this because I havn't tried it but I think this might help."


Yes, it does, especially if you're doing outdoor areas.

Save ur symapthy
18
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Location: Inside Your Banana..
Posted: 3rd Oct 2008 19:02
And I feel like a giant noob right now, but does FPS contain invisible walls for free placement? or is it just the boundaries of the map area?

hmm...

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