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Newcomers DBPro Corner / Make Mesh From Object - Makes the mesh white?

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BrokenGlass
17
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Joined: 4th Jun 2007
Location: In teh lab coding
Posted: 7th Jul 2008 01:32
Hello, well i was working on a game and i wanted to have a sort of "hat" function so the hat would stay on the players head, well i looked at ruccus's tutorial and used some limb code from there to make it stick on my head(which it does) but it makes the hat white..



Current Project: Learning DBP
Sixty Squares
18
Years of Service
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 7th Jul 2008 03:23 Edited at: 7th Jul 2008 03:24
Yeah I don't think meshes retain texture data... Maybe Glue Object To Limb would work? But I could be wrong so you may want to wait for more responses

BrokenGlass
17
Years of Service
User Offline
Joined: 4th Jun 2007
Location: In teh lab coding
Posted: 7th Jul 2008 06:25
Glue object to limb requires a limb to be made which requires a mesh =[

Current Project: Learning DBP
IanM
Retired Moderator
22
Years of Service
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 7th Jul 2008 15:22
So make one, then glue your object to that:


Or you can use your original code and texture the limb separately.

... and Sixty Squares is correct - meshes contain only mesh data.

MAKE MESH FROM OBJECT - Combines the meshes from all limbs in your object, taking into account their orientation & scaling at the time you run the command.

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