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Work in Progress / Celestial Layer WIP – Unique Platformer Game

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Final Epsilon
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Joined: 26th Jan 2004
Location: CA, USA
Posted: 7th Jul 2008 05:11 Edited at: 7th Jul 2008 07:44
Hi all! This is my first WIP thread. Hope it’s up to par as I’m often intimidated by the many of the impressive works here on the WIP board =) Anyways, this is a project I’ve been working on in my spare time. The title is Celestial Layer, and it’s roughly a platformer based off an old minigame from an underrated kirby title. The concept is simple – you need to knock your enemies off of a grid, and you accomplish this through making pieces of the grid fall down. Be careful that you don’t get knocked down first though. =)

Here are a few screens. Apologies for the poor quality -- since I’m not terribly graphically inclined, the models are mostly primatives and some of the sprites are borrowed from various places.








I’ve also prepared a demo of my game here:
http://www.duke.edu/~scl22/demo1.zip
Please do try it out if you have time =)


I’ll eventually expand this system to include attacks with different patterns, different enemies, boss fights, etc. The goal is to have lots of little levels and have the player battle their way through each one. The scripting system I have in place is very flexible, and it should be relatively simple to build lots of different kinds of levels and enemies.

Please tell me what you think! I’m looking feedback not just on the application itself, but on the actual game concept. The original concept was to have a a fun easy to learn, relatively simple to make game that would still allow for further expansion and improvements. Any comments and suggestions are very welcome.

Thanks for your time!

Cheers,
FinalEp
Agent Dink
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Posted: 7th Jul 2008 06:38 Edited at: 7th Jul 2008 06:54
Looks really nice I'll try the demo a little later and report back

EDIT: Download link doesn't work for me. I just get a page with a bunch of gibberish...

Final Epsilon
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Location: CA, USA
Posted: 7th Jul 2008 07:33 Edited at: 7th Jul 2008 07:44
Sorry! I've attached a copy to this post. Thanks for taking the time to glance through my thread though. =)

Odd though that the original link works for me.. >< I'll try replacing it with a zip archive instead.

Edit: Alright, I've replaced the original download link. At least one of these two links should work now. ><

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Phosphoer
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Joined: 8th Dec 2007
Location: Seattle
Posted: 7th Jul 2008 08:33
Wow, this game is going places my friend ^^. Tis super fun! I still can't beat the 'super hard' part of the tutorial lol.

Excellent work!

I love the dialogs xD.

This is a random sentence about squirrels.
Final Epsilon
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Posted: 7th Jul 2008 09:16
haha. Thanks a bunch! (>< note: I can't beat the super hard part either. I think I made the AI a little too good and it needs to be toned down a bit)

What do you think of the game concept though? =)
Phosphoer
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Posted: 7th Jul 2008 09:32
Lol xD. Perhaps it should be toned down :p

I think it is quite good, it's tons of fun ^^.

This is a random sentence about squirrels.
Cliff Mellangard 3DEGS
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Location: Sweden
Posted: 7th Jul 2008 11:30
great start keep it up as puzzle games are really popular.
Deathead
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Posted: 7th Jul 2008 17:54 Edited at: 7th Jul 2008 17:56
Looks great! But one thing though? Its not really a platformer, so I can call it a unqiue puzzle Game. But Platformer is a completely different type of game like Mario style game. But that is of-course my very little opinion, on your game all I can say, is.. It was fun! Not many Puzzle Games Appeal to me anymore but that did!

Edit: Also if you need any help on media give a bing bang wizzle. And I will be there quicker than the speed of a ninja. And nobody knows where a ninja goes.-Matasuma-Ninja Gaiden 2.


programing maniac
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Posted: 7th Jul 2008 23:54
That was a lot of fun!!! Really hard at the end though, I was always the first to die, and I never learned the twist....

What is the twist??

cool game!


www.globalwarfare.tk
Final Epsilon
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Posted: 8th Jul 2008 04:45 Edited at: 8th Jul 2008 05:11
Thanks for all the positive comments guys! I was afraid no one was going to like the gameplay.

Quote: "What is the twist??"


Haha... not too sure yet really. >< I would say that entrapping the AI on an island of blocks is the easiest way, but as it is, he'll probably kill you before you even get a chance to fire. You may also notice that the block-fall lag time is proportional to the number of blocks you're causing to fall. (eg: it takes less time to drop a single block than an entire row of 8 blocks). You can use this to your advantage too, as you can give yourself more time to escape a highlighted block than your enemy.

I do however need to balance out some of the block fall timings as well as the AI's intelligence to make it a little more manageable.

EDIT: Doh! I didn't get the real message to your comment. >< Thought you were talking about the secret to beating the game =P After an enemy loses all his lives, an entire ring around the board gets highlighted and falls off permanently. It makes the board smaller and harder to fight on. =)


Quote: "Also if you need any help on media give a bing bang wizzle. And I will be there quicker than the speed of a ninja. And nobody knows where a ninja goes.-Matasuma-Ninja Gaiden 2."


Any help on the media would be greatly appreciated as you can obviously see from my current demo. =P I'm somewhat of a j-rpg fan (as you can probably tell from the messageboxes), so I was hoping to replace all the current player objects with chibi-styled figures, and to have them holding magical wands / staffs for the attack animations. (how else are you to randomly drop an entire row of blocks? =P )

Every level-set I was hoping to give a theme too, so i'll probably group levels and have them use different block textures, different skyboxes, and different environmental effects (eg: wind, rain, clouds).

If you'd be willing to help, that'd be amazing. I'm somewhat of a decent modeler, having dabbled in it before, but I'm not terribly artistic which is where the real problem arises.

Any attack / enemies /level suggestions would be wonderful too! (if you even want to make them yourself, you can poke inside my scripts folder "./media/scripts/" to take a peek)

Currently I don't have that many ideas. I know I want to implement a few new attack patterns -- perhaps one that goes out in an X pattern, or have a boss character that can cause random blocks to highlight.

Also, for the enemies, I've been thinking perhaps a 2x2 sized tank (i'm currently working on support of enemies bigger than a single grid-space) The tank could have an independent turret and fire bullets that cause large 3x3 splash damage grids, which I think would be really cool. Beating him also might be hard as you'd have to highlight _all_ 4 blocks underneath him. =)

Anyways, thanks again everyone for your support!

Cheers,
FinalEp
Agent Dink
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Posted: 8th Jul 2008 06:22
Played the demo. Great game you got going there! Love the personality of the anime chicks in the text boxes, hahaha.

Can't wait to see more!

tha_rami
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Posted: 8th Jul 2008 13:50
Had a fun time, amost beat superhard but a bug prevented me from doing so! When the 'twist' occured, one of my enemies remained floating OUTSIDE the remaining arena, so I couldn't hit it, and he couldn't hit me. Now what the .


A mod has been erased by your signature because it was larger than 600x120
Final Epsilon
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Posted: 8th Jul 2008 14:29 Edited at: 8th Jul 2008 14:33
Quote: "Played the demo. Great game you got going there! Love the personality of the anime chicks in the text boxes, hahaha."


Glad you liked it Agent Dink! =) I'll try to script up some proper levels soon and then give you all a run through them.

Quote: "When the 'twist' occured, one of my enemies remained floating OUTSIDE the remaining arena, so I couldn't hit it, and he couldn't hit me. Now what the"


Hmmm. I've encountered that bug before but didn't think too much of it when I first saw it. I'll try testing and setting up scenarios now to see if I can isolate and fix it up. Thanks for pointing it out again! =)
Deathead
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Posted: 8th Jul 2008 18:06 Edited at: 8th Jul 2008 18:07
@Final Epsilon: I'm up to making some media. But I want to know if you want a certain style.

Edit: also do you have MSN? So we can discuss this.


Final Epsilon
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Posted: 8th Jul 2008 19:38 Edited at: 8th Jul 2008 19:38
@ Deathead: Sent an email to your public email address with contact info. Thanks so much for volunteering to help out! =)
Deathead
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Posted: 8th Jul 2008 19:47 Edited at: 9th Jul 2008 00:21
I recieved your email.


Deathead
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Posted: 11th Jul 2008 01:13
Me and Cory(Final Epsilon) decided on a Chibi character. And here is a w.i.p. of him. We are in process on importing him ingame but he has a few issues which need to be fixed.



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