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Dark GDK / Sprite collision

Author
Message
TeNgu
16
Years of Service
User Offline
Joined: 4th Jul 2008
Location:
Posted: 7th Jul 2008 08:10
How does Dark GDK handle sprite collisions?
Is it boundingbox collisions or Pixel-vs-pixel checking?


Thanks
-Patrik
Zuka
16
Years of Service
User Offline
Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 8th Jul 2008 00:56
I believe it's bounding box.

Mahoney
16
Years of Service
User Offline
Joined: 14th Apr 2008
Location: The Interwebs
Posted: 8th Jul 2008 01:06
Definitely not pixel perfect. You'll have to make your own.
Zuka
16
Years of Service
User Offline
Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 8th Jul 2008 01:08 Edited at: 8th Jul 2008 01:11
NO! ROBLOX IS HAUNTING ME NOW!

Why didn't they put one of my places on there? Maybe it's because I got my account deleted? LOL.

Yay, the ROBLOX ad is gone.

I got really infamous on there, for pretty much being the best at their scripting, which is in Lua. I was an ass to all the little kids, so they got rid of me.

NOOOO! IT'S BACK!

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