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3 Dimensional Chat / My big "Next Gen Character" W.I.P [HUGE 56K Warning!, intense amount of images]

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Alucard94
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Posted: 8th Jul 2008 00:14 Edited at: 11th Jul 2008 14:19
I've looked forward to making this thread for a long time!
...
...

!

Okay so enough with the smileys and back on to the description of the thread.
So I just about a week ago decided to boot my copy of maya back up again and try and learn it again, and as I have learnt some intense amounts of stuff since the last month(not trying to be smug and saying I'm good, just saying I've learnt a LOT) it makes it a HECK of a lot easier, so I now pretty much know Maya as good as I know Blender after this project. Also picked up a copy of Zbrush(just got payed from some work I did so heck, why not blow the cash away heh) and wow, I can just tell you now, it is amazingly fun, everyone should get it And also had some cash I got from christmas left so I went and bought some training DVD's from the amazing site of http://www.digitaltutors.com (Go check it out, they have some amazing DVD's there, might be a bit pricey but well worth it, trust me), I chose the "Modeling next-generation characters in maya" and the "Detailing next-gen characters in Zbrush" And "Texturing next gen characters in maya", yes I had a ton of spare cash, and I got some from my parents as well. Feel kinda spoiled after this hah.
And these are amazing dvd's let me tell you, I've learnt so incredible much in this past week my brain is boiling, well, not literally but still.
And I finished the first two DVD's today(PHEW!) and while I tried to keep the model EXACTLY like the model in the DVD(it's like an unofficial OCD or something, takes like 2x more time but I just want it to be like the dvd for the quality it gives) I polished the UVMap(I finally got the art of UV Mapping ) to have 4 maps instead of 5, and I like my uv map better than the one in the DVD anyways =) And I had some fun with the sculpting, can ZBrush be anymore fun?
And while I had some sever damn issues with Zbrush at times(I run a mac, so I ran Zbrush 3 in a VM with about 1500 MB of RAM and 64 VRAM, I would dedicate more VRAM but it wouldn't let me ) as I was able to handle up to about 40 mil poly's but sometimes when I saved Zbrush would crash and corrupt the save So I had to redo some areas up to 5 times, and the ZMapper didn't like me so I had to use the more crappy "built in" one and manually make it more intense in photoshop(thank you Jon for doing that tutorial on how to!).
And this is what I have now, WARNING! This is like a gazillion images screenshot'ed from maya/zbrush as I still don't know how to make good looking renders in maya . So yeah, as always C & C and by the way, some areas are less detailed than others for the reason that I thought that those would just be able to paint out in the texture and had no real need for any normal mapping. And I'm by no means trying to sound smug or anything, just talking about how I made this and why and whatnot.
Sorry for the flood of images and the random long post. Hopefully you read the entire thing and don't mind.
And also mind the UV Maps are FAR from perfect, I still consider myself being a NOOBZORLETCAKEOMFGLETZOR, although I like the leg and the upper body ones(try and see if you can tell which ones they are, it should be easy)
So yeah.
Yeeah.
I'm happy
Zbrush High poly screens


Maya Low Poly normal map screens

















UV Maps





I think I just killed imageshack
EDIT: The UV's are FAR from perfect, FAAAARRRRR Although they don't give any stretching!


Alucard94
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Posted: 8th Jul 2008 00:15 Edited at: 8th Jul 2008 00:33
EDIT: Never mind, I'm dumb
EDIT2: Also some image issues here and there, I just erased the background really quick in PS and it messed itself up a little bit

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

Deathead
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Posted: 8th Jul 2008 00:16
Holy.
Quote: "I think I just killed imageshack"

Nah I killed it cut it up into little pieces and put it in my Fireplace.


Alucard94
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Posted: 8th Jul 2008 00:18 Edited at: 8th Jul 2008 00:33
Quote: "Nah I killed it cut it up into little pieces and put it in my Fireplace.
"

Wow that was fast!
But I took those pieces from your fire and fed them to a dog out on the side walk

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

programing maniac
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Posted: 8th Jul 2008 00:24

I have to learn to normal map!! That model looked like really high poly, but when you see the faces, it was actually low poly.

Do you know how to do that stuff in blender?
Quote: "Quote: "I think I just killed imageshack"
Nah I killed it cut it up into little pieces and put it in my Fireplace."


Aha!! I knew it was one of you


www.globalwarfare.tk
Alucard94
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Posted: 8th Jul 2008 00:30 Edited at: 8th Jul 2008 00:35
Quote: "I have to learn to normal map!! That model looked like really high poly, but when you see the faces, it was actually low poly.

Do you know how to do that stuff in blender?"

Hmm I saw some tutorials on that on youtube, wait let me dig some up and I'll edit this post!
EDIT: I knew I had seen it somewhere! http://wiki.blender.org/index.php/Manual/Bump_and_Normal_Maps
EDIT2: I forgot one of the UVmaps in the first post! Updating as we speak!

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

Deathead
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Posted: 8th Jul 2008 00:40
Quote: "But I took those pieces from your fire and fed them to a dog out on the side walk"

I might of accidently killed the dog.lol
Anyways Nice work.


programing maniac
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Posted: 8th Jul 2008 00:49 Edited at: 8th Jul 2008 01:28
Quote: "I might of accidently killed the dog.lol"

That was my dog

Thanks for the website, it was a little confusing, but I think I got it.


www.globalwarfare.tk
Alucard94
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Posted: 8th Jul 2008 00:51
Quote: "Anyways Nice work."

Thanks!

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

Woolfman
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Posted: 8th Jul 2008 01:15
Nice job. Another user for Zbrush.
henry ham
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Posted: 8th Jul 2008 02:35
looks the dogs mate !!!!have a on me

cheers henry

LD52
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Posted: 8th Jul 2008 05:55
Great Looking Character!
Alucard94
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Posted: 8th Jul 2008 08:50
Thanks!

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

Violent Pigeon
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Posted: 8th Jul 2008 09:45
Four UV Maps, thats one manly model

My MMORPG: check out the forums at http://www.mechtec.net/forum

Alucard94
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Posted: 8th Jul 2008 09:56
Quote: "Four UV Maps, thats one manly model
"

And big ones too...

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

Cyborg ART
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Posted: 8th Jul 2008 12:27
Really nice!
Great work.

Scraggle
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Posted: 8th Jul 2008 14:22
Very impressive!



lazerus
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Posted: 8th Jul 2008 14:57
ill just go cry in the corner


Alucard94
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Posted: 8th Jul 2008 16:00
@Scraggle:
Thank you very much!
@lazerus:


If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

Alucard94
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Posted: 8th Jul 2008 16:17 Edited at: 8th Jul 2008 16:18
Sorry for the double post but I would like to ask some questions...
If I textured this model, modeled like 9 more different characters or something and then normal mapped and textured those, would those be worth selling? If they wouldn't be then just reply with "YOU SUCKZOR1111!!!!11!!111 NoWZoRR"!"!!"!!!!!!!!!!"

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

Chenak
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Posted: 8th Jul 2008 16:39
It looks very good, but there are quite a few places where you can drastically reduce polycount for the ingame model. In particular the abs and the chestplate area.
Alucard94
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Posted: 8th Jul 2008 17:16
Chenak, I totally agree, the center piece for the armor for example has way to much detail and some of the chest can be cut out, and I will fix that eventually Just for now I am following the dvd's as much as I can

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

lazerus
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Posted: 8th Jul 2008 18:13 Edited at: 9th Jul 2008 16:02
btw what is the poly count\///

i think i might invest in these,

what was the total price tag on everything?

i dont mean to stick my nose in your busienes but i think that whatever the prices, itll be worth it with results like that

am stuck with AC3D and lookin for an upgrade

LD52
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Posted: 8th Jul 2008 19:42
"YOU SUCKZOR1111!!!!11!!111 NoWZoRR"!"!!"!!!!!!!!!!" Jokes

Its really good i personally don't buy models too often but i think others would be interested. Download FPSC Free from the newsletter and see if you can get it working in FPSC so you could sell it in the FPSC store. However if you were to sell it yourself and made 10 other models and textured them all with good poly count then i'd say around 20$ - 40$ would be a good price well maybe more we'd have to see based on the other models you would make. But remember the lower the price the more people will be able to afford and willing to buy the model pack just don't make it too cheap. Good luck with the other models.
Alucard94
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Posted: 8th Jul 2008 20:22 Edited at: 8th Jul 2008 20:22
Lazerus:
The polycount is 4500 faces, and 9000 tris
And if I would include 10 characters like that textured and all I would set the price to... Okay I can't prices so I might go too high or low, maybe 15 bucks or something? Just need some cash so I can buy my sister and my dad some birthday presents...
LD52:
20-40 seems reasonable, We'll see if I'll even sell that "pack" or whatever at all. If I get money from other places for the presents I'll just release it for free.
And is FPSC free? Sweet, need to get that(not that I need to make a "game" or whatever, would just be cool to get the guys into fpsc)

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

LD52
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Posted: 8th Jul 2008 22:00 Edited at: 8th Jul 2008 22:00
Quote: "And is FPSC free?"


Not Free exactly to get all the features you still have to buy it to:
-build a game .exe
-multiplayer
-get more media
Its just a version called "FPSC Free" which was released to give everyone access to FPSC store, and to give 3D modellers who don't have
FPSC a chance to make models for FPSC store ... you can import your own models, upload to FPSC store, and test levels but you can't distribute an .exe of your game or level. I think its a nice gesture from TGC.
Alucard94
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Posted: 8th Jul 2008 22:05
Oh awesome!

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

Deathead
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Posted: 9th Jul 2008 00:41
FPSC Free is just for X9 I think and X9 wouldn't beable to handle such a character.


Alucard94
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Posted: 9th Jul 2008 00:42
Hmmm


LD52
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Posted: 9th Jul 2008 01:38
Quote: "FPSC Free is just for X9 I think and X9 wouldn't beable to handle such a character."


I have Vista and aslong as you install Directx9 FPSC Free works perfectly haven't found a problem with it yet ... but yea that character is abit too much polys but if you could reduce the polys somehow im sure you could make a decent looking version of this model for FPSC.
lazerus
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Posted: 9th Jul 2008 15:49 Edited at: 9th Jul 2008 16:01
raided my I.T. teachers room for his copy lol,

he has maya,3ds max, and supreme comander?- lol

unlimted user licence i'd love if he wasent a man or ugly lol

eghh £3000 for a set of maya tuts, -_- yeah thats 10x more than my trust fund statis...

time to play





Alucard94
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Posted: 9th Jul 2008 16:32
@lazrus:
Errr, what?


Venge
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Posted: 9th Jul 2008 16:36
It sounds like he stole thousands of dollars of software from his teacher. Fun.

MISoft 3D Artist.
Alucard94
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Posted: 9th Jul 2008 16:42
Good job if you did ...


LD52
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Posted: 9th Jul 2008 18:48
lol
Anonymous User
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Posted: 10th Jul 2008 11:57
Quote: "raided my I.T. teachers room for his copy lol,"


Nice work, in my school they put stickers with all the software keys on every computer. That's windows XP, microsoft office 2003, photoshop cs2, flash 8. Kind of stupid.

???
Alucard94
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Posted: 11th Jul 2008 14:24
Just to update you guys, the texturing is going awesome, zbrush actually makes the entire texture process fun
I'll post an update soon.


Alucard94
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Posted: 11th Jul 2008 16:03
...
Okay, it's final, I officially hate myself, I had made a crap lot of progress on the texture for the main armor and well, guess what, when I was saving the file zbrush crashed on me and it corrupted the save file so I have to remake the progress I just made


Seppuku Arts
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Posted: 11th Jul 2008 16:46 Edited at: 11th Jul 2008 16:47
Yeah, sometimes 3D apps can crash on you like that - keeping a back can help or 'saving incrementally' some programs have a 'save incrementally' option, that saves it to a different file each time.

I've lost models that way before, it's annoying.

[Edit]

I hate you too, your signature just got the original version of that song in my head, you should be shot.

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
Alucard94
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Posted: 11th Jul 2008 17:08
Quote: "I hate you too, your signature just got the original version of that song in my head, you should be shot."

Enjoy!




Alucard94
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Posted: 11th Jul 2008 20:42
God, I'll stop the texturing for today, it's just pissing me off too much, zbrush keeps crashing(usually happens when I suspend my VM instead of shutting it down too much, so whatever) so I can't really do anything.
But tomorrow is another day


Alucard94
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Posted: 14th Jul 2008 13:45
Alright, pretty proud of this, and I brutally tortured imageshack with a knife to get these hosted again, well maybe not, but I am pretty proud of this guy as he is, I finally completely finished one of my characters(except for the damn rigging part, which I have no idea on how to do but I'll figure it out).
If anyone wonders the maps are all 1k and are rocking my model. And yes these are still screenshots of the viewport with High Quality rendering and Hardware texturing on as I still don't know crap about mental ray/any other maya renderer(although I did actually go to the major library here in Sweden and got a book on mental ray which I still have to read).
So yeah, thirteen images coming your way! And I didn't erase the background on this one because I'm lazy...














Have a coffee because I'll certainly have one!


RUCCUS
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Posted: 14th Jul 2008 14:13
Looks great. Why dont you use photobucket? It supports every image and movie file, as well as other file types for storage, has no troubles with linking to hundreds of images, is free, doesn't place ads on their images after a certain period of time, has a multiple file uploader, allows you to edit your files / organize them into folders... its just way better.

Anyways yeah he looks great. Texture could still use some work to bring it to that "next-gen" phase, things Id recommend:

- rusted areas / paint scratching off on things like the bottom of his shoes or his knees.

- areas where the paint is fully scratched off to reveal a metal surface underneath.

- add some brightness to the panels on his chest ribs, make them shimmer near the top.

Alucard94
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Posted: 14th Jul 2008 14:38
Quote: "Looks great. Why dont you use photobucket? It supports every image and movie file, as well as other file types for storage, has no troubles with linking to hundreds of images, is free, doesn't place ads on their images after a certain period of time, has a multiple file uploader, allows you to edit your files / organize them into folders... its just way better."

Hmm I've heard some bad things about photobucket a while back... But I'll give it a shot next time.

Quote: "Anyways yeah he looks great. Texture could still use some work to bring it to that "next-gen" phase, things Id recommend:

- rusted areas / paint scratching off on things like the bottom of his shoes or his knees.

- areas where the paint is fully scratched off to reveal a metal surface underneath.

- add some brightness to the panels on his chest ribs, make them shimmer near the top.
"

Agreed, and for the record, I only named it "next gen" because the dvd's were called so I will try and add the things you said in the texture right now actually, shouldn't be too much of a hassle.
Thanks for the comments!


Alucard94
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Posted: 14th Jul 2008 15:46
Okay, grunge'd up the feet and added some highlights on the hard surface pieces, looks a lot better now, but I'm probably not going to post another bunch of screens/renders as it isn't all that major of an update.


Alucard94
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Posted: 15th Jul 2008 16:53
Any other comments while I'm figuring out how to rig this guy?


Xenocythe
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Posted: 15th Jul 2008 19:13
Milkshape 3D

Rigging should be easy in any software. The basic idea for bone animation to use in DBPro is creating bones and jones as an invisible skeletion. Then, you 'rig' the vertices of the model to the skeleton. Upper arm vertices to upper arm bone, lower arm vertices to lower arm bone, and so forth. Then, you move the skeleton around for each frame, and set the keyframe. Easy peasy.

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
Alucard94
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Posted: 15th Jul 2008 19:18
Quote: "Milkshape 3D

Rigging should be easy in any software. The basic idea for bone animation to use in DBPro is creating bones and jones as an invisible skeletion. Then, you 'rig' the vertices of the model to the skeleton. Upper arm vertices to upper arm bone, lower arm vertices to lower arm bone, and so forth. Then, you move the skeleton around for each frame, and set the keyframe. Easy peasy.
"

I know what it is I'm just reading up some tutorials on how to do it in maya


Xenocythe
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Posted: 16th Jul 2008 07:46
Oh, I see.

Good luck. The character looks pretty danm good.

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Sunflash
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Posted: 16th Jul 2008 10:39
He needs to be dropped into a scene and have some shaders applied to him, he would look simply STUNNING!

Mountain Dew, happiness in a bottle.

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