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Dark GDK / How to handle the network with dark GDK

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tneva82
16
Years of Service
User Offline
Joined: 7th May 2008
Location:
Posted: 8th Jul 2008 18:20
Hiya. I'm trying to read the API for dark GDK multiplayer functions but I'm having bit of a trouble figuring how it goes. Could someone describe the process in which one goes to create game, join up to 10 players and sending simple messages? What functions one needs to use and more precicely in which _order_?

No need for complete code but atleast few pointers would be appreciated. I'm having hardest time in joining process.

Thanks.
Zuka
16
Years of Service
User Offline
Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 8th Jul 2008 22:25
Screw the DarkGDK functions. Get Multisync. Benjamin, we need you...

SunDawg
19
Years of Service
User Offline
Joined: 21st Dec 2004
Location: Massachusetts
Posted: 10th Jul 2008 20:14
Since DBPro, the network functions have never worked as well as they should. I haven't done much with his system, but Benjamin's Multisync is supposed to be very good. You can get it from this thread: http://forum.thegamecreators.com/?m=forum_view&t=99188&b=5


My site, for various stuff that I make.
Sephnroth
21
Years of Service
User Offline
Joined: 10th Oct 2002
Location: United Kingdom
Posted: 11th Jul 2008 01:14
I highly recommend a google for Raknet also

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