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DarkBASIC Professional Discussion / Butchering a classic

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adr
23
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Joined: 21st May 2003
Location: Job Centre
Posted: 14th Jul 2003 13:37 Edited at: 14th Jul 2003 13:39
I was just discussing games with a friend over IRC, and the name "Syndicate" was thrown in. Cue a couple of attempts at doing the music (neeeeeeeeeeeeeeeeeeeeewww weeeew weeeeewww..... dun dun dun dun dun dun dun dun )

I thought it'd be a nice project to take up. I figure, rather than concentrating on physics or graphics, it'd be focused on gameplay/AI. Coolness in itself, I'm sure you'll agree.

How would you go about taking advantage of modern technology, whilst still remaining faithful to the simplicity of the original game? I've done a bit of research and I found that this game was released 9 years ago! It doesn't seem that long ....

Bender:Blackmail’s such an ugly word. I prefer extortion. The x makes it sound cool.
The Big Babou
23
Years of Service
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Joined: 10th Feb 2003
Location: Cyberspace
Posted: 14th Jul 2003 14:58
there has been already a sequel for pc. it's name was syndicate wars and was released in 1996. i loved those games
MrTAToad
23
Years of Service
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 14th Jul 2003 15:44
Would be hard to do - grapically especially...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins and other exciting things - oh my, yes!
adr
23
Years of Service
User Offline
Joined: 21st May 2003
Location: Job Centre
Posted: 14th Jul 2003 16:01
Syndicate Wars sucked shit. Somehow, it lost something in its leap to true 3D.... I think perhaps it became a little bit too complicated. It also lost the crisp graphics, because 3D wasn't really up to much in 96.

Anyway - it was just a thought. I think it shows that perhaps some games are best left alone.

Bender:Blackmail’s such an ugly word. I prefer extortion. The x makes it sound cool.

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