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FPSC Classic Product Chat / Flying entities

Author
Message
deltamanx
16
Years of Service
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Joined: 9th Jul 2008
Location: Watching PSG
Posted: 10th Jul 2008 00:41
I've been trying to make some of the entities in my game fly but nothings worked. I've tried giving them no weight, the still fall down. Anyone got any ideas?



Krowsnest
16
Years of Service
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Joined: 2nd Feb 2008
Location: Take a guess.....
Posted: 10th Jul 2008 01:54
the appearnogravity script? I never really needed to (wait, if that works, I have a great Idea for a part of my game.....) but I saw some videos of no gravity on youtube so it must be acheivable

one level = game's done!
Rampage
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: New Zealand
Posted: 10th Jul 2008 06:12
Yea @ Krowsnest, its awesome, I put 200 entity's in one room, lagged like hell but it was awesome watching them all fly around, then you shoot a bazooka into the middle and they go CRAZY!!! So just put the appearnogravity.fpi script onto your entity's main script section.


Airmod made by Airslide
gorba flamingo
16
Years of Service
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Joined: 16th Oct 2007
Location: between crazy and all out insane!
Posted: 10th Jul 2008 07:11
what about putting the weight at a negitive number???
Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 10th Jul 2008 14:28 Edited at: 10th Jul 2008 14:54
won't work as the physics will still affect it.

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 10th Jul 2008 19:36
Quote: "...appearnogravity script..."


...that's the ticket!

Make sure you set the destroy script accordingly, or you'll have hovering corpses.


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