Quote: "I think the gist is that many are started but few are finished "
Why? Because it is too hard to make? Or it is because DBpro multiplayer commands are too slow?
As far as I know, DBpro multiplayer commands are relying on DirectPlay, right? So technically, the performance of DBpro multiplayer commands are equivalent to DirectPlay. And DirectPlay is what used by most commercial games.
Correct me if I am wrong.
Thanks!
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