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FPSC Classic Models and Media / Underwater scenes

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OzzyZigg
16
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Joined: 24th May 2008
Location: Everywhere
Posted: 11th Jul 2008 15:02
How can I make and underwater scene where the player can still see the water once he has fallen through it. When I put the sprites in, all I see is the top layer, and then just a normal room afterwards. How do I fix this?



Thanks

-Ozzy
Peter gee
16
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Joined: 11th Jan 2008
Location: behind you!!!!
Posted: 11th Jul 2008 15:21
search efx mod

computer cookies are not tasty i found that out the hard way

xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 11th Jul 2008 16:30
As you see, sprites and decals are very limited, but there are some things you can do to enhance them. By making the water decal at the proper height, you can use features such as fog zones and lighting to get a better effect.

Best.

OzzyZigg
16
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Joined: 24th May 2008
Location: Everywhere
Posted: 13th Jul 2008 01:42
Thanks.


That sounds cool.

-Ozzy
icycold 2367
16
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Joined: 10th Jun 2008
Location: Why do you wanna know?
Posted: 13th Jul 2008 09:07
You can also put a decal on each of the side's of the wall and make them all decalfixed.fpi/e and then align them properly to get the one that I have in my signature.

My Underwater!
OzzyZigg
16
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Joined: 24th May 2008
Location: Everywhere
Posted: 13th Jul 2008 16:32
Hey icycold,

Your signature is acctually what got me interested in this. I trie my own but they just looked like normal room when I was underwater.


Thanks for the help everyone.

-Ozzy
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 13th Jul 2008 16:37
I recommend having underwater light sources that are slightly smaller than usual, and give them a washed-out blue colour, also, initiate the fog when you get in the water using a fog-zone, and tone down the ambience......

icycold 2367
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Joined: 10th Jun 2008
Location: Why do you wanna know?
Posted: 13th Jul 2008 17:54 Edited at: 13th Jul 2008 17:57
Thats pretty much what I did to. I'll tell you when I finish my swimming hands animation etc. The script most likely will have to be triggered by a trigger zone and it'll also make it so that you won't be able to shoot, giving the effect of being underwater. I used the animated script pack and used the ocean shore for the walls floor etc and above on the surface the ocean decal. You can buy the decal pack from tgc here. I didn't make anything on the pack though it's the game creators.

My Underwater!

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