Hey guys, I thought it would make my life alot easier if I just made an array to determine Sprite Collision. But I can't seem to figure out how to make the code to determine for every sprite that colides.
I want to be able to make a platformer (perhaps just that, no enemies or anything) but I want to be able to use a code to determine that each pixel I stick on screen cannot be colided into. If you could just make it so
Sprite Colision() Included all sprites, that would be apreciated.
Tell me if you need to see the code to understand what I'm saying.
Thanks again.
-Irojo
[EDIT]
I have used the search, and checked TDK's Tutorials.
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