@Programming Maniac -
Quote: "Yeah, many people."
Nice to feel missed
Quote: "I thought you went on vacation,"
I wish! LOL
Quote: "which is fine."
Would be most excellent.
Quote: "This will be interesting what post's you get."
From what I see so far - very interesting!
Quote: "Also, how is Iron Infantry coming along?"
I have not abandoned this project! I Swear! I also haven't been able to do much on it for a number of reasons. I'll address this in the bottom of my message - and then post it on the web site as well.
Quote: "Have you updated it again?"
No.
Quote: "I haven't really been watching it like I wanted to,"
Well I'm honored you stop in now and again!
Quote: "I think it has a lot of potential."
So do I.
@KISTech -
Quote: "Nope, I just follow you around waiting for little tidbits of wisdowm to fall so I can scoop them up and give them a nice home.. "
Kind words for sure, and I regret that I'm not hanging out here as much as I would like. As I mentioned above - I have a commercial endeavor that is getting all my "GFX" oriented programming time for sure. Additionally, I was just forced to build a machine from "stuff" I had kicking because my PC with my NVidea GEForce 512 megs ram AGP - is/was dying. I had to reboot multiple times to get it to work - and this is unacceptable.
I gutted an ION Expernal 200 Gig USB drive (for the 200g disk drive of course) and took this dual core (AMD) HP Pavilion I bought a bit back - and swapped out my better Power suppy (600w), took my 80gig drive (for OS) and the 200gig Drive (For programming stuff, games whatever) and swapped out my DVD(rw) and CDROM(rw) with the ones in the HP - so my Nero Software would work etc... So in short (too late) I swapped EVERYTHING but the motherboard! LOL But I now have an empty PCI Express slot - and an On Board ATI 64meg... PATHETIC GFX!! But the PC does seem to be faster than my single core....
So next week I plan to buy a decent PCI express video card. Any suggestions?
@Mahoney -
Quote: "Ditto."
you're too kind.
IRON INFANTRY
We all know its pretty dang tough to write a block buster single handedly, so this isn't my aim. However, I am a fan of these combat games that have a good amount of immersion. Not because I like war - because real war I think is a very evil thing and I'm not about the violence in real life at all - however for a game - I think its the perfect balance of high speed action, strategy, and having a game like Battlefield or ArmA or Men of Valor usually gives you more than a gun for a strategy to "win" or survive. Knowing when a vechicle is advantageous - or flying a heli for air superiority over some armored tanks - yet being vunerable to infantry hand launched rockets and mini heat seeking SAM's - well - I think its cool. I want iron infantry to be FAST playing, and sort of have a paper, rock, scissors sort of game play in that - each "role" you play has its pros and cons. This is nothing new to this genre - however what is (or will be) novel is a simple user interface (hopefully like Half Life) with a open game play (mostly non-linear) with emphasis on playability over eye candy.
Ok - My issue - as I said is I've been busy on this commercial venture - and this is 100% dx RAW stuff I'm doing. So, I'm building up a bit of DX know how for dx9 anyways, and I have a code lib not unlike the DarkGDK OOP library I wrote for DX now. I'm using VS 2005 C++, and the Same DirectX SDK Aug 2007 that we all use with DarkGDK.
I haven't covered all facets of "game coding" in DX as I'm working with static meshes alot... but I have things like timing code, destroy/restore device, windowed/fullscreen, loading and saving mesh data, camera manipulation, Object manipulation, light control, materials (how light interacts with surface) and my buddy David W has his own dx9 thing going on and has Ageia working and even the device interrogation, while I have a complete adapter lib which allows multiple monitors, multiple adapters working individually, or multiple adapters grouped to serve one monitor...
So between us helping each other - its reasonable that I'll have the Ageia stuff working before hopefully to to long - with his help. (He said it wasn't so bad - but I don't know yet - seemed a bit tricky but I haven't tried it first hand myself yet)
So - the theory is that EVEN though I say Iron Infantry is "idle" for the moment - the truth is - its looking like its going to be written natively in C++/DX9 and I just have a lot to do yet.
This is one project I am VERY determined to see through! Including Multiplayer modes etc.
--Jason