Lazerus you did this with another one of your models that you submitted for the creature modeling comp or something.. its definitely not the way you should be modeling. You'll get much better results by modeling a base mesh first in low-poly, then adding edge loops where you need them to create more detail.
Harsh but honest: right now it looks like a cloth draped over what potentially could be a model. Way too high poly. Also remember that even if you're trying to model high poly, if you dont use the polygons properly in the first place, it won't look any better than low poly.
Here's an example of a base mesh for your model:
Bare with me as I still dont know what its supposed to be
.