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3 Dimensional Chat / Tau (WIP)

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lazerus
16
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Joined: 30th Apr 2008
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Posted: 14th Jul 2008 20:53 Edited at: 14th Jul 2008 20:55
heres tau, a futuristic t-rex kinda monsta, ive been playing around with organics and this is what ive got so far, i regularly render them so i can see my tought processes for reference









so what do you think so far,

the head is about 4000 polys,
the others are still being built so ill update later

Seppuku Arts
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20
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Joined: 18th Aug 2004
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Posted: 14th Jul 2008 21:35
Looks good.

Just as a tip, when modelling organics it's usually good to have your shape made first, say, a low poly not-so-interesting mesh - just to work around, that way you'll find your mesh much easier to control and of course the detail you add is the detail you need and it ends up much cleaner in the end. Also, with the detail, take it gradually, I suppose the concept analogy could be when you're drawing you draw rough circles/rectangles to get the basic shape, then draw the outline, start sketching the extra details and then define them more.

Keep it up dude.

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
OwenJW
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Posted: 15th Jul 2008 03:09
reminds me of a "Kroot" from the Tau army in Warhammer 40K
it looks ace
looks really natural.

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Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 15th Jul 2008 03:13
I honestly have no idea what I'm looking at

Im most likely missing something

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
Venge
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Joined: 13th Sep 2006
Location: Iowa
Posted: 15th Jul 2008 03:43
Make a low-poly version of the model BEFORE using any subsurf/sculpting tools, it really helps the topology of the mesh and you don't end up with the mess you've got now.

Quote: "it looks ace
looks really natural."


Are we looking at the same pictures?

MISoft 3D Artist.
RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 15th Jul 2008 04:42 Edited at: 15th Jul 2008 04:43
Lazerus you did this with another one of your models that you submitted for the creature modeling comp or something.. its definitely not the way you should be modeling. You'll get much better results by modeling a base mesh first in low-poly, then adding edge loops where you need them to create more detail.

Harsh but honest: right now it looks like a cloth draped over what potentially could be a model. Way too high poly. Also remember that even if you're trying to model high poly, if you dont use the polygons properly in the first place, it won't look any better than low poly.

Here's an example of a base mesh for your model:



Bare with me as I still dont know what its supposed to be .

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Violent Pigeon
16
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Location: London, Great Britain
Posted: 15th Jul 2008 09:15
Does look alot like a Tau Kroot:




Cool, still

My MMORPG: check out the forums at http://www.mechtec.net/forum

lazerus
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Posted: 15th Jul 2008 13:28
ill start from scratch, htanks for the ideas and my god i had no idea that DOW had monsters like that or even the fact that there was a race called tau
freakin wierd

thanks for the crit

Violent Pigeon
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Location: London, Great Britain
Posted: 15th Jul 2008 20:27
Yeah, Warhammer 40k race You should keep going, it looked fantastic and would be awesome to see a warhammer 40k fps

My MMORPG: check out the forums at http://www.mechtec.net/forum

Anonymous User
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Posted: 16th Jul 2008 16:08
Quote: "freakin wierd "


Subconscious, does some trippy things.

???

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