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Work in Progress / WIP: Editor - Fullscreen super speed demo!

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Digital Awakening
AGK Developer
22
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 14th Jul 2003 23:54 Edited at: 15th Jul 2003 01:05
This is the GUI I will be using for the editor to my next, still unannounced, game.

Here's a demo if you wanna give it a try (290kB):
http://www.realgametools.net/forums/attachments/BAEdit.zip
Please post your FPS, resolution and system =)



[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
MikeS
Retired Moderator
21
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Joined: 2nd Dec 2002
Location: United States
Posted: 15th Jul 2003 00:15
heheh, I guess I'll post again in this forum.
762 FPS
1.6 ghz 8500 radeon 256 ddr memory

I wish I could get my interface to look that nice, and organized.


Yellow:Wanna publish my game microsoft, cuz i no u rich so...Can I have my bag of money now?
Microsoft: *snicker* Tip of the month-Microsoft will never(probebly) publish your game.
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 15th Jul 2003 01:08
Yellow:
If you insist =)

Thanks =) Some 2D coding experience and some inspiration should do the trick. You just need to give it a serious try first cause that's probably the biggest problem. Once you get used to pixel coordinates it's kinda fun =)

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Digital Awakening
AGK Developer
22
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 16th Jul 2003 00:49
This editor got almost 4½ pages over at RGT and here I get 1 reply from a guy that replied multiple times over at RGT first. No wonder I never visit these forums. They are barely alive.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Kanzure
21
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Joined: 19th Feb 2003
Location:
Posted: 16th Jul 2003 00:50
HEY! I'm alive! Forums take *TIME* its not a chatroom.

Anyways, nice screenshot..do you have any others?

~Morph/Kanzure
CodeNation
Kanzure
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Joined: 19th Feb 2003
Location:
Posted: 16th Jul 2003 00:52
Uh, sorry, I get 120 FPS~ (a bit more a bit less)..Very nice. (I'm on a Win98SE with 444mhz)

~Morph/Kanzure
CodeNation
Mattman
21
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 16th Jul 2003 00:58
around 190

---Mattman
DID YOU KNOW THAT ???
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 16th Jul 2003 01:31
AlthonMobile 600Mhz
GeForce2 Go!
256Mb Ram
WindowsXP SP1
DirectX 9.02.beta

70-80fps

Itainium 2.8Ghz
GeForceFX nv36
1.5Gb Ram
Windows .Net
DirectX 9.02.beta

1500fps (i'm wondering if thats the dbp cap)

it was certainly very very slick to use, and no two guesses for what UI was your major influence - but you've done a very good job at your own take on it.
lets hope it still performs this well with a few things inside it

MikeS
Retired Moderator
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Location: United States
Posted: 16th Jul 2003 01:35
Be happy you've got this many replies DG.Lol, my matrix editor(although it's not as slick), has gotten about 15 replies from both RGT, and these forums.About 8 or 9 of those are mine.



Yellow:Wanna publish my game microsoft, cuz i no u rich so...Can I have my bag of money now?
Microsoft: *snicker* Tip of the month-Microsoft will never(probebly) publish your game.
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 16th Jul 2003 02:34
That had some effect =)

Morph:
Thanks =)

Rav:
That laptop didn't do so well. I guess it's because of the GPU.

ESC at RGT got around 2400 or was it 2600 in 1024x768 on a 2.53 ghz p4 with 512 megs of ram and a radeon 9700. It will speed up in lower resolutions and better systems. I don't think there's a cap cause if I alt+tab out of the editor and back I can get over 8000 and I usually get 600. I really runs as fast as it can.

Yepp, it's inspired by Lightwave =) And thanks =) The editor itself should always run this fast. But when I dock the game itself into the editor it hopefully runs around the same speed as without the editor.

Yellow:
I prefer the RGT forums cause more ppl visit and reply in the showcase. It's definatly better now

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 16th Jul 2003 04:29
sounds weird to me because none of my GeForce get over 1,500fps in dbp - they do in Dx native, had that particular system upto 14,000fps before on the Pixel Shader demo.
can't wait til the Althon64 is released, from tech specs i've seen even the slowest is the same speed as 2 of the CPU's i'm currently running.

personally i've always prefered here more for comments... you might not get as many but usually the interest shown is more genuine than just a passing "ooh gotta try and say something" on RGT which leads to alot of posts that just read "fantastic" and you're left wondering what fps they got lol

Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 16th Jul 2003 17:51
Rav:
Nah, you're wrong. Over at RGT ppl ask about my game even though I'm not telling yet. The animated menues was a tip I got. And when I asked for FPS that's what I got. I usually get more constructive replies at RGT. And it's also nice to know that you get noticed. Not getting any replies isn't fun.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 16th Jul 2003 20:29
yeah but to be fair your hardly ever here unless your pushing something your developing... i mean its hard for alot of people to get worked up about something something is working on that just isn't around when they want to actually talk about it.

most who do go over to RGT anyways because they know your there far more - its like if i posted something about a plugin i'm working on over at RGT, i doubt they'd show much interest if any because they just don't really know me over there anymore.

Digital Awakening
AGK Developer
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Joined: 27th Aug 2002
Location: Sweden
Posted: 16th Jul 2003 21:52
When I did doubleposting with TML I got loads more reples at RGT so I decided that the extra work wasn't worth it. Over at RGT I got loads of ideas that made TML better then it first was. I don't remember if I got any usefull ideas in this forum, maybe I got one.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
spooky
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 16th Jul 2003 22:47
Nice, neat and tidy. Just how I like guis.

405 fps

Laptop
P4 2.53G
256mb
ATI Radeon Mobility 9000 (64mb)
XP Home SP1

R Tape loading error
Digital Awakening
AGK Developer
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Location: Sweden
Posted: 16th Jul 2003 23:22
Sonic:
Thanks =) Nice laptop you got there. What res are you running in?

How do modern games run on it?

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
spooky
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Location: United Kingdom
Posted: 17th Jul 2003 01:34 Edited at: 17th Jul 2003 01:35
It's a Fujitsu-Siemens Amilo 8820 - native resolution is 1400 X 1050 on the 15" screen. Runs all games REALLY WELL. I play Unreal 2, Jedi knight 2, max payne, e.t.c with no problems. Current price is only £1000 (cost me £1300 5 months ago!). They now do 3.06G model for £1300

R Tape loading error
the_winch
21
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Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 17th Jul 2003 01:41
Only complaint is the system menu stays visible when you click the data button. Could get a bit annoying.

fps ~240
P4 2.0
Nvidia GeFource4 4200 go @ 1920x1200
512 mb ram
Digital Awakening
AGK Developer
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Location: Sweden
Posted: 17th Jul 2003 14:32
Sonic:
Ah, with that kind of res I understand why your FPS is so low. Sounds like a nice system, I'm thinking about buying a laptop. I don't know when though.

Winch:
The system menu opens and closes on the button but it will also close down when you use something from it. Everything on that menu will open up a dialog later.

What kind of a monitor do you got when you're running that res? On a regular 19" monitor most run it in 1600x1200. If you lower the res you get a higher FPS.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
the_winch
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Location: Oxford, UK
Posted: 18th Jul 2003 00:37
It's a laptop with a wide screen display. Lowering the res will increase the fps but doesn't allways look as good.
Digital Awakening
AGK Developer
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Joined: 27th Aug 2002
Location: Sweden
Posted: 18th Jul 2003 00:54
Winch:
Ah, didn't see the go on the graphics card =) Those laptops are prety expensive. Would be nice to work on one. How do games run on a widescreen. Do you get black lines on the edges running a 4:3 resolution?

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
spooky
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 18th Jul 2003 00:55
Weird, I didn't realise that running in 16bit mode was twice as fast as 32bit mode. This seems to be the norm with all DBPro programs!

1400 X 1050 X 16 = 405
1400 X 1050 X 32 = 190

800 X 600 X 16 = 1235
800 X 600 X 32 = 615

R Tape loading error
lcfcfan
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Location: North East, UK
Posted: 18th Jul 2003 01:17
1024,768 = 890

Very nice interface!

Digital Awakening
AGK Developer
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Location: Sweden
Posted: 18th Jul 2003 15:55
Sonic:
Well, it's twice as much data =)

lcfc:
Thanks =)

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
the_winch
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Location: Oxford, UK
Posted: 18th Jul 2003 20:32
Quote: "How do games run on a widescreen"

All new comercial games I have played look normal. The only trouble is you have to play at massive res other wise the games use 4:3 and stretch the image to fit the screen. I think you can have 4:3 with borders but it happens so infequently I haven't bothered trying.
spooky
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Location: United Kingdom
Posted: 19th Jul 2003 01:55
Also tested on my desktop PC,

AMD Athlon XP 2000+
512MB
MSI GeForce4 Ti4600 (128MB)
XP Home SP1

1024 X 768 X 16 = 2590
1024 X 768 X 32 = 1280

R Tape loading error
Digital Awakening
AGK Developer
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Location: Sweden
Posted: 21st Jul 2003 20:40
Winch:
If you run a DB/P game in exclusive mode. Take my TML demo for example that can run in 800x600 and 1024x768. Will you get borders? Will the image look crap cause the screen is made for a higher res? (demo on my site if you wanna try)

Sonic:
Nice system you got there =) Me wants! You only get about 2x the FPS I got =) 32bit are 2 bytes more data/pixel then 16bit, that's twice as much data.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots

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