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3 Dimensional Chat / Some Zbrush Practice - Two Face

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Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 15th Jul 2008 22:27
Head Modeled in MilkShape3D and 3DSMax9.

Sculpted in Zbrush3.0







Jon Fletcher, here I come.

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Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 15th Jul 2008 23:27
The ear looks somewhat iffy, otherwise good job.


Xenocythe
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Location: You Essay.
Posted: 15th Jul 2008 23:32
Thank you.

If you mean his deformed ear... well... I thought that was self-explanetory. Hehe.

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Violent Pigeon
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Joined: 30th Dec 2007
Location: London, Great Britain
Posted: 16th Jul 2008 00:00 Edited at: 16th Jul 2008 01:16
No, i think he means the normal ear, it needs to be carved out, at the moment its just flat.

My MMORPG: check out the forums at http://www.mechtec.net/forum

Alucard94
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Posted: 16th Jul 2008 00:02
^What he said


Violent Pigeon
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Posted: 16th Jul 2008 01:16
lol

My MMORPG: check out the forums at http://www.mechtec.net/forum

Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 16th Jul 2008 01:29 Edited at: 16th Jul 2008 01:32
Looks good, I'd only repeat the ear comments - usually good to work with a reference for ears and they can be annoying to model and sculpting them is no way to cheat the job either, embrace them and you'll get them right.

If it helps here's an ear I recently modelled:



I suppose it's difficult to explain, but I started with cicle of tris pointing towards on vertex, within that circle, I cut in a loop and started shaping the ear and repeating until the polygons picked up, the more detail bits, I cut polygons and deleted edges to get the flow and shaped the detail.

Of course, you're making me want Zbrush more now...well I'll have £800 to spend soon, so, it might be on my shopping list

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
Xenocythe
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Posted: 16th Jul 2008 05:36
Thanks Sepp

And for him and all else, I'll take your advice and make my next fella's ears a bit more properly.

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Alucard94
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Posted: 16th Jul 2008 10:51
Ears are probably one of the hardest parts of the human body to make.


Seppuku Arts
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Posted: 16th Jul 2008 12:07
No problem, they can hard to do (when you don't know how they're done), hence I never used to do them, there are ear tutorials about and they can make the process easier as you have an idea of how it's done.

Of course I find the hardest parts are the hands and feet, well I'll overcome them one day.

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
Xenocythe
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Joined: 26th May 2005
Location: You Essay.
Posted: 16th Jul 2008 19:27
Hehe

Hands were the first thing I learned to model, and feet just came naturally.

I'm going to start work on a new model. I'll keep you all updated.

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