its not that,
since i thought it would be esayier to build and texture in a seperate modeler one i am more famillir with and then import to 3ds max to add effects and flesh it out more
but i uvmapped it then brought it in to 3ds max and certin areas lost there diffuse maps and uv coordinates, i have included them in the same folder and shorted there names to 3 numbers
i understood the tutorials you get with it but most of it has yet to sink in lol
anyways to stop clutterng up this thread with my problem i started a new one,
',me thinks i need so help,'
oh yeah great models so far ppl
phospher is one of my favourites so far
hope no-one else runs into a snag
dam i hate this new keyboard its one of those flexy silicone ones' still gotta wear it in
_out-