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3 Dimensional Chat / TGC Comp: 15 Architecture Design [7/16 - 8/10]

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Jasiek
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Location: Poland
Posted: 21st Jul 2008 00:34 Edited at: 21st Jul 2008 03:44


Hmmm, little work today, those windows and doors took some time making. The one visible is a shop with it's window sill. and there's a similar doorway opposite to this one, with a small window - that's a ticket office for the dirigible that will be docked to one of those piers. I also wondered what to do to not make the doors a cliché, so there won't be any knobs only levers.
Inspire
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Location: Rochester, NY
Posted: 21st Jul 2008 02:24
Dude! That looks so sick!
Aaagreen
16
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Location: City 17
Posted: 21st Jul 2008 17:29
I dont tgink "Sick" sums it up.

The Simon Cowell of TGC.
Roxas
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Location: http://forum.thegamecreators.com
Posted: 21st Jul 2008 19:24
Jasiek, That remind me of Jeuno from FFXI

Jasiek
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Posted: 21st Jul 2008 23:22
Um, the fact it constantly reminds someone of something else isn't really good ... thanks anyways


4life
dragon assasin
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Location: Wait did that shadow just move...
Posted: 22nd Jul 2008 04:14 Edited at: 22nd Jul 2008 04:14
Nonsense you have created a level of high game esk apearence i thought it looked like final fantasy style ruins myself. of course im sure that style looks like several games, higgens and alucard both remind me of certain game styles.

I my self am actually going for a model that could fit in with a Dawn of War (Warhammer 40k) map as i want to replicate a feel while still producing my own stlye/feel

anyway ***UPDATE BABY*** still am only half way through texturing and making the specular, normal, ambient occusion and light maps BUT i am very pleased with my prgress so far






warning i cant spell

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Jasiek
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Location: Poland
Posted: 23rd Jul 2008 18:43


The drawn in parts will be added later
Inspire
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 23rd Jul 2008 19:14
That reminds me of the Heartless in Kingdom Hearts.
Alucard94
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Location: Stockholm, Sweden.
Posted: 23rd Jul 2008 23:03
I'll actually probably bail out of this compo, as I have too many projects going on. And Jasiek, I love it.


Seppuku Arts
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Location: Cambridgeshire, England
Posted: 24th Jul 2008 01:43
Shame dude, your WIP is looking good, as is Jasiek's there.

I've not been working on mine this week, I've been looking at mine and think...it could be a lot better, though I've done very little architectural modelling I think I should aim for a better standard than I've given...whether I achieve it or not is a different matter. Of course we'll all know when I pwn the lot of you. (Just kidding. )

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
Phosphoer
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Location: Seattle
Posted: 24th Jul 2008 22:12 Edited at: 24th Jul 2008 22:23
Awesome WIP's so far, love yours Jasiek ^^.

Here is mine so far:



In the theme of my game xD.

lazerus
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Posted: 24th Jul 2008 23:19
multi talented little bugger arent you jaisk?

if i dare be prudent (my posh day) the model its self is basic but the texture brings it to life i really do hope yuo use that in a game it would own

-alucard_ if you have time why not simply put a texture on your wip progress and enter it because at the moment it looks great

Alucard94
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Location: Stockholm, Sweden.
Posted: 24th Jul 2008 23:37 Edited at: 24th Jul 2008 23:37
Quote: "-alucard_ if you have time why not simply put a texture on your wip progress and enter it because at the moment it looks great"

I would, but as I am working on some well "projects" I'm keeping rather secret at the moment (OMG! Now everyone wants to know what it is! Because I'm so awesome! ... Okay maybe not ) which are eating up all of my time.
Oh and @Phosphoer:
Damn I love your style man Great looking! I feel almost forced to vote for you now haha =)


Phosphoer
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Posted: 25th Jul 2008 03:08
Bit of an update:



@Alucard94: Haha thanks xD.

Aaagreen
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Location: City 17
Posted: 25th Jul 2008 19:13
Phosophoer, nice model. It is obviously based on james and the giant peach (duh).

The Simon Cowell of TGC.
Phosphoer
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Posted: 25th Jul 2008 20:27
Thanks Aaagreen ^^. Not sure if you were serious or not, but it is not in fact, based on that rather excellent book. It's also an orange xD.

Plus...just to drive this point home, I've made some additions to the model:



I bet he gets good reception :p
As you can tell by the duct tape, the missiles were a bit of an afterthought, but I think they compliment the general theme of the model nicely.

lazerus
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Posted: 25th Jul 2008 22:00 Edited at: 25th Jul 2008 22:01
More like the pimped out version of james and the giant peach

maby hydrolics need adding??

greayt work

ote ; everyone elses work is so clean cut i might have to rethink mine..

cyril
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Posted: 25th Jul 2008 23:09 Edited at: 26th Jul 2008 17:10
I've started work on mine own.(updated screenshot)
...
It's the inside of a church with a four small windows and one big window, with a touch of bloom and HDRI added.
...
edit: I forgot to say that the scene is game ready,
shown in the 2nd screenshot.
all the objects have a little cube (which is usually invisible) at the back, which is the centre of rotation.

The other models look very good
good luck to all of you that entered

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Little Bill
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Location: UK
Posted: 26th Jul 2008 20:25
*Cries* My favorite type of modelling and my PC just happens to be screwed up. Coincedence? I think not.

The worlds against me

SpyDaniel
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Location: United Kingdom
Posted: 27th Jul 2008 18:24
Just posting my progress:





Certain things may be moved around before it is finished.

lazerus
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Posted: 27th Jul 2008 21:04
drastic rethink;

instead of being a city am gonna centre my design on a base,
stratagey being my persona ill base it on a few game styles that i loved

Little Bill
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Posted: 27th Jul 2008 23:42
Loving it Higgins. What about having a door to get on that small bit of roof space above the barred windows? Then maybe a gantry gonig out from it and going around the chimney?

Matty3962
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Posted: 27th Jul 2008 23:45
Well,to a VERY amateur 3D modeller (under a month of experimental learning) the examples in this thread show just what can be acheived if you know how! But just out of curiosity I'll enter a model I made this week. Its just a simple church model, nothing too exciting but hopefully its a worthwhile entry.





I tasted the rainbow once...it tastes like leprechauns and £1 coins.
Aaagreen
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Posted: 29th Jul 2008 22:50
You appear to have used normalmaps for the windows and water, but that is a nice model.

The Simon Cowell of TGC.
Phosphoer
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Posted: 30th Jul 2008 22:04
Like yours Higgins, very clean

More WIP of the Potassium World ^^.



Alucard94
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Posted: 30th Jul 2008 22:55
Quote: "More WIP of the Potassium World ^^."

I demand you to stop being awesome!


lazerus
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Posted: 30th Jul 2008 23:04 Edited at: 30th Jul 2008 23:04
go 3ds max renders!




the heavy artillery is a little dark but ill fix that soon same with the grass tiles'

damm that be a good model phospher

SpyDaniel
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Posted: 3rd Aug 2008 01:25
Another update and I took in your idea Little Bill.



lazerus
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Posted: 3rd Aug 2008 14:11 Edited at: 3rd Aug 2008 14:13
my textures are'nt loading up in 3ds max so ill have to go with screenshots -_- ( wel half them do half dont, strange since they loose there uv coordinates aswell)









sorry about the size am going to work on 3ds max problems maby then i can post in smaller sizes lol
i hav made a post on a another thread about the problem

it very hard to texture without using a tablet so i made due with what i got

SpyDaniel
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Posted: 3rd Aug 2008 14:51
3D Studio Max comes with all the reference guides and tutorials you need to fix your problems, so why haven't you read them ?

No point in buying tutorials when you already have enough to learn Max with.

F9 for a quick render
F10 to setup your render options
8 to change background colours and effects

Try using a skylight, which is in the lighting tab. You only need one and they give a nice clay render.

lazerus
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Posted: 3rd Aug 2008 20:15 Edited at: 3rd Aug 2008 20:17
its not that,
since i thought it would be esayier to build and texture in a seperate modeler one i am more famillir with and then import to 3ds max to add effects and flesh it out more

but i uvmapped it then brought it in to 3ds max and certin areas lost there diffuse maps and uv coordinates, i have included them in the same folder and shorted there names to 3 numbers

i understood the tutorials you get with it but most of it has yet to sink in lol

anyways to stop clutterng up this thread with my problem i started a new one,

',me thinks i need so help,'



oh yeah great models so far ppl
phospher is one of my favourites so far

hope no-one else runs into a snag

dam i hate this new keyboard its one of those flexy silicone ones' still gotta wear it in

_out-

Tinyy
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Posted: 3rd Aug 2008 20:39
Looking through this thread, im seeing some very good examples of architectural modelling.

I suspect that this competition will be a clincher.


You want to know what greatness tastes like?
Bite me..
lazerus
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Posted: 4th Aug 2008 18:44 Edited at: 4th Aug 2008 18:44
texturing done YAY!


now to tinker lol

heres a pic of the finished product




-cb-out_

MikeS
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Posted: 8th Aug 2008 06:58
Hey guys, only a few days left, hope everything is getting really polished up! Be sure to get your entries in the entry thread in time!



A book? I hate book. Book is stupid.
(Formerly Yellow)
Little Bill
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Posted: 8th Aug 2008 19:26
Nice Higgins. That's exactly what I meant. You cooking up a texture(s) for it?

SpyDaniel
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Posted: 8th Aug 2008 20:23
I'm not going to texture it as I don't have the time to do it in (I do, but I really don't want to spend all of my weekend making textures )

I might texture it later on in the year, if I fix up it up so I can UV map it better.

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