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FPSC Classic Models and Media / My first character [WIP]

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daarboven
16
Years of Service
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Joined: 20th Dec 2007
Location: right over there, see?
Posted: 17th Jul 2008 00:20
I started to experiment with character meshes for a while now and came up with this guy:


I frankensteined him from a base character that i somewhat heavily reworked to fit the body scheme i had in mind (from hero chest to beer belly),severed the head and set up one i made from scratch in SketchUp, added some detail to the mesh here and there and then handpainted him in Blacksmith3D paint (awesome paint programme btw, I'm loving it). Then i build him a skeleton and made a quick test animation i put on youtube....Tell me what you think!

http://www.youtube.com/watch?v=cEXxrb3eTKQ

I am Jacks complete lack of surprise.
henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 17th Jul 2008 00:23
looks cool mate

cheers henry

Indie PC Games
16
Years of Service
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Joined: 1st Apr 2008
Location:
Posted: 17th Jul 2008 00:44
Looks good for your first model.... Make the video a bit longer.

Indie


daarboven
16
Years of Service
User Offline
Joined: 20th Dec 2007
Location: right over there, see?
Posted: 17th Jul 2008 09:36
Thanks for your comments so far...At the moment i have trouble exporting him to .x(gives me errors) so i think I'll have to re-rig him in another app like milkshape or fragmotion. Which is working better with FPSC? I tried some stuff with the standard FPSC skeleton in milkshape but that looked really bad....Maybe i made mistakes while assigning the joints.

I am Jacks complete lack of surprise.

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