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Dark GDK / Set Color Alpha

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Zuka
16
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Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 17th Jul 2008 00:27
I know DBP has this command, but there doesn't seem to be one for DGDK. Methinks we got screwed over. At least the thing was free...

Zuka
16
Years of Service
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Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 17th Jul 2008 00:30
Well, I found a workaround - put it in a sprite, use dbSetSpriteAlpha(id, alpha)

Lilith
16
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Joined: 12th Feb 2008
Location: Dallas, TX
Posted: 17th Jul 2008 03:32
dbSetImageColorKey (int iRed, int iGreen, int iBlue);

This applies to the image and must be called before loading the image. I says it applies to all images but I have to ask if changing it changes the transparency map for a prior image.

Lilith, Night Butterfly
I'm not a programmer but I play one in the office
Mahoney
16
Years of Service
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Joined: 14th Apr 2008
Location: The Interwebs
Posted: 17th Jul 2008 04:26
It only changes images loaded afterward, from what I know.
Zuka
16
Years of Service
User Offline
Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 17th Jul 2008 20:28
That just makes a certain color completely transparent. In DB, set color alpha takes an int alpha argument.

dark coder
21
Years of Service
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Joined: 6th Oct 2002
Location: Japan
Posted: 17th Jul 2008 21:56
Quote: "set color alpha"


There is no such command, which are you referring to? The Set Image Colo[b]u[/u]rkey command takes 3 arguments, R, G and B.

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