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FPSC Classic Models and Media / Importing segments/entity's/models into X10

Author
Message
crumbaker
User Banned
Posted: 18th Jul 2008 05:37
Have found next to no information on this in the X10 forum and I have searched quite a bit. I'm creating these in milkshape and have no idea how to put them into an x10 game, simple as that.

Also how does one load an x10 skeleton into milkshape?

Any help would be GREATLY appreciated
crumbaker
User Banned
Posted: 19th Jul 2008 20:57
bump, seems like nobody knows how to do this for x10.
Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 19th Jul 2008 21:09
Quote: "bump, seems like nobody knows how to do this for x10. "

That is kinda true.lol Hopefully people will respond. But not all of us own X10, nor a computer with X10 or Vista.


crumbaker
User Banned
Posted: 21st Jul 2008 04:01
bump
henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 21st Jul 2008 10:50
most modes will go into x10.i use entity workshop for mine ,then edit the texture file in photoshop & save it as .dds

not sure about the milkshape thing i dont use it sorry

chers henry

crumbaker
User Banned
Posted: 24th Jul 2008 04:34
anyone know of a way to do this with milkshape?

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