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FPSC Classic Models and Media / Need help with dead body on milkshape

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See This!
16
Years of Service
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Joined: 13th Jun 2008
Location: US
Posted: 18th Jul 2008 13:14
i try to create dead body with Milkshape (read: Airslide) but i'm still too stupid to do that. Question: How do i change character pose model from default (standing position)into dead position on Milkshape? And how do i move parts of that body, like hands, head, and legs? i need your help !

example:

from default pose:



into this pose:



"FPScreator is the easy way to create fps games"
Dar13
16
Years of Service
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 18th Jul 2008 15:29
by rotating the overall model so that the face looks up and then you move the arms and legs to make it look like he's dead.
hope this helps

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Thraxas
Retired Moderator
18
Years of Service
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 18th Jul 2008 15:53
It's been a while since I did this but IIRC you need to select a 'joint' and then from the 'model' tab select rotate... You then type your number (I think it's in degrees, so 180 would spin it half way around) into either the x, y or z axis box and click rotate...

Practice will give the right amount you need to use and which axis moves the body in the desired direction...

[center]
crispex
17
Years of Service
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Joined: 22nd Jun 2007
Location:
Posted: 18th Jul 2008 16:25
I don't make mine for the default laying down postition. I make them stand, then rotate them in FPSC, it's easier on me.

Temporarly away from the Phoenix Sentry.
Pride
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 19th Jul 2008 05:12
Make sure you are in ANIMATION mode. The little Anim button in the bottom right corner.


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