Hi Guys,
New BETA5 uploaded. More info at the start of the thread, and replies to your feedback below. I am looking to seal up this version and start quite quickly with a U71 which will add your feature requests that could not make it into U70. The U71 will also be the place where you willfind the commands worked on and suggested at the TGC CON event, so let me know if this BETA5 has any show stoppers and we can look to make this public soon.
CuCuMBeR : Send me code in as few lines as possible with no media showing the fog vs particles bug you refer to
pcRaider : SAVE ICON FROM IMAGE discontinued.
Ian G : FASTSYNC is not designed for updating animations, you must use SYNC once per cycle ideally for this
pcRaider & WindowsKiller : I am uneasy in changing such fundamental statements such as IF THEN ELSE however we can look at it once U70 is released during the U71 version if you like. Email me directly.
HowDo : Send me your Truespace 7.6 model that does not load in U70 BETA.
Towfieee & Airslide : If you are using Vista make sure you installed and use DBP in Administrator mode with UAC switched off at your own risk. Also ensure there are no programs that may interfere with the creation, modification or removal of files in the system (such as an anti-virus checker).
pcRaider: Works fine here with corrected source code:
autocam on:backdrop on
make matrix 1,4000,4000,100,100
set matrix height 1,50,50,500
update matrix 1
position camera 0,0,500,500
point camera 0,2000,0,2000
make camera 1
position camera 1,0,500,500
point camera 1,2000,0,2000
set camera view 1,10,10,100,100
while mouseclick()<>1
if inkey$()="z" then set current camera 0 : c=0
if inkey$()="x" then set current camera 1 : c=1
control camera using arrowkeys c,1,1
endwhile
while mouseclick()=1 : endwhile
delete matrix 1:autocam off:backdrop off
end
TinTin : No new features are going into U70 but I can add you the full range of window styles for U71, just remind me when BETA starts.
Random color object & Lukas W : This is an old problem with the original editor. We are working on a new interface for DBPro as I type this!
WindowsKiller & kaedroho & Alfa x : We can look at feature requests in a future version. U70 is more a stability and new help version than anything else. Performance results will change from version to version as functionality shifts and is appended. Something to bear in mind as features are added. Don't worry about speed changes at the very high FPS end, as the difference between 800 and 700 fps is extremely slight. If performance is a factor, find the version you are most comfortable with and stick with that for your project. Features often introduce new performance deltas!
mrHandy : Please provide a small source code program with no media that shows how you are not getting multiple cameras to render with FASTSYNC. Bear in mind you need at least ONE SYNC command in your loop for ideal running. Evolved's code relied on old functionality which was performance hungry, and has since been fixed. You need SYNC at some point in your main cycle!
HowDo : The PICK commands work as they ought to, and previous functionality was probably due to a bug that has since been fixed. See the Basic3D example in the new help system on how to use the PICK commands properly. Also the bitmap -1 feature is only available with the new BETA version, not BETA4.
BillR : ODE is not an official plugin, merely a helper command set for the running of the FPS Creator source code. We added KEYWORD texts so you could identify the commands easier, but is not subject to bug fixes at the same rate as the official commands.
RedFlames : DBPro was not designed for Windows Vista and shifting resolution in full screen mode may have these kind of results. Best to run in one of the windows modes so the Vista operating system does not have to be hit with exclusive locking.
JosephB : Is fixed in the current BETA.
kaedroho : d3d_init is not part of the U70 BETA test. Contain the author for advice on this issue
Omen : This is most likely a combination of your system settings and an ATI driver issue. I have had no other reports of this issue, or anything simular. If anyone has seen this as well, post here. Email me direct and I will run through some specific tests with you. You also need to provide a password for the zip file: GameFXLOD2.zip. Also, your FASTBONE.FX is wrong and should also multiply the final normal with the World matrix of the object for your particular use of the shader.
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