Here's what I mean... I have an object. How do I determine the tile (or location... I can determine tile placement at a later date) being clicked IN 3D space? I also need my object to link together like a spline... so it would first place a start cap (an object I made) the repeating object (Like my el. Highway) and an end cap (for when you've placed all that you've desired)
Now I know very well about pick object and so on. But I've also figured a bit of code out that can position objects relative to the screen size... or in other words:
(Note I am really using terrains with a matrix overlayed for a grid)
X=Matrix Position X(1)
Y=Matrix position Y(1)
Z=Matrix position Z(1)
X=MOUSEX()
Z=MOUSEY()
SET CURSOR 10,10
Print MC
Print X
Print Z
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The problem lies with my matrix and terrain size paired to the screen width and height. Since my display= 1280x1024, The object can only be placed within those dimensions AND the screens pixel count originates from the opposite side of the 3d space dimension- so if you move your mouse to the top of the screen, the object is moved downwards...
SO I am asking two things. 1, how to make an object and repeat it to the mouse's position and 2, how to flip the screens pixel count so as 0,0 = 0,X,0 in 3d space AND not limit to the size of the screen. IT IS very confusing I know... but just make a terrain larger then the display mode and paste that code above... then try to position an object within mouseX and MouseY... you'll completely understand-
-Daryn
Jack and Jill went up a hill to fetch a pale of water... but Jill got tired of his s#%& so she shot him.