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FPSC Classic Product Chat / how do i make smoke appear if the person destroy an object/goes over trigger zone

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Message
Outscape
16
Years of Service
User Offline
Joined: 23rd May 2008
Location:
Posted: 20th Jul 2008 12:00
how do i make smoke appear if the person destroy an object/goes over trigger zone
i want it that when the enemy destroys these barrels smoke appear
or if he walks near/past them it appears
i changed the smokes names to
smoke1
smoke2
smoke3
and i made 3 rtigger zones and i said it triggers each of the smokes
but the smoke appears anyway
i cant see a place to make it referr to the triggerzone on the smoke

Creators of Outscape

http://forum.thegamecreators.com/?m=forum_view&t=132472&b=8
Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 21st Jul 2008 02:50
what you do is you change the script to this
and put at the main AI and it should work(also put plrinzoneactivateused.fpi as the Main AI of the triggerzone and put the decals name in the ifused property of the triggerzone
).
hope this helps

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Hybrid
16
Years of Service
User Offline
Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 21st Jul 2008 03:11
that looks like it should work.

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