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FPSC Classic Product Chat / maze competition

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Outscape
16
Years of Service
User Offline
Joined: 23rd May 2008
Location:
Posted: 20th Jul 2008 18:08 Edited at: 20th Jul 2008 18:09
i randomly made a easy game
easy in the sense that its got few enemies
but
it is so confusing lol
eveery turn and every step and every enemy was the same as the last
and the dead end amount is countless
it is so confusing
so i was wondering if there was a compo (prize or not idc)
and if there isnt we can used this thread for it if anyone is up to the challange just a bit of fun
its rated in how long it takes (not from monsters) by finding your way around!

Creators of Outscape

http://forum.thegamecreators.com/?m=forum_view&t=132472&b=8
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 20th Jul 2008 18:19
...building a bewildering maze might be fun for the developer (you know how to find your way out eventually), but a prolonged period of time stumbling and bumbling around in a maze is a surefire way to lose the player's interest in your game, in rather short order.

You may find some takers that will contribute, and participate in this competition, however.

Best of luck on your future endeavours...


Outscape
16
Years of Service
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Joined: 23rd May 2008
Location:
Posted: 20th Jul 2008 18:27
in my maze i actually DONT know the way out cos when i made it i just randomly added those tunnels everywhere without care

Creators of Outscape

http://forum.thegamecreators.com/?m=forum_view&t=132472&b=8
Outscape
16
Years of Service
User Offline
Joined: 23rd May 2008
Location:
Posted: 20th Jul 2008 18:28
its quite funny how the maze maker cant get through it

Creators of Outscape

http://forum.thegamecreators.com/?m=forum_view&t=132472&b=8
xyzz1233
16
Years of Service
User Offline
Joined: 18th Nov 2007
Location:
Posted: 20th Jul 2008 18:35
It'll be interesting to see how the DatkAI A* pathfinding holds up in a level like this when we get V2...
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 20th Jul 2008 20:10
Quote: "It'll be interesting to see how the DatkAI A* pathfinding holds up in a level like this when we get V2..."


...holding our breath, are we?

Doubtful that the AI would perform very well...


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