to speed up your maps loading time physics, you could use phy make rigid body static mesh like this.
example
`say this is you map name map_01.dbo
load object "map_01.dbo ",ID
`save you maps mesh out at a different physic file format
phy make rigid body static mesh ID,"map_01.x"
`load you physic map back up, with the .x format
phy load rigid body static mesh ID,"map_01.x"
`now that your physic map exists outside of darkbasic
`delete the line phy make rigid body static mesh ID,"map_01.x"
`so that every time you run your program / compile your .exe
`you don`t end up saving out another or replacing your map_01.x file over and over.
this should help you get there quicker.
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