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Sarox
23
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Joined: 15th Jul 2003
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Posted: 15th Jul 2003 09:35
whats the maost relist weather u made on DBpro. explain plzz
indi
23
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 15th Jul 2003 10:15
theres a few methods to choose from depending on how realistic you want it to be.

theres a question of whether its a 2d or 3d effect in usage as well..

Id consider eating a few dictionaries before bedtime tho,
your spelling is terrible.

I thought mine was bad Ive been outdone.!

Sarox
23
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Posted: 15th Jul 2003 10:38
im only 12 and no ilittle C++

Puffy
23
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Joined: 4th Sep 2002
Location: United States
Posted: 15th Jul 2003 12:40
Particle effects... thats the only way to get the really good stuff... ^_^

EVERYONE LOVES THE PUFF!... =\
Dr OcCuLt
23
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Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 15th Jul 2003 14:42 Edited at: 15th Jul 2003 14:42
** Particle effects **
can do rain and snow.
** Fog **
well can do Fog and mist
** SET AMBIENT LIGHT **
set the time of day
** SHOW LIGHT and HIDE LIGHT **
can be ues to make litghting FX
** Sounds **
Rain and litghting makes sounds so you may what to think about that

--Dr 0--


You mean like a book?
Justin Timberlake N Sync.
On what he read this year that he most liked.
Sarox
23
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Joined: 15th Jul 2003
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Posted: 15th Jul 2003 21:14
sweet

Kanzure
23
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Joined: 19th Feb 2003
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Posted: 15th Jul 2003 21:24
Quote: "im only 12 and no ilittle C++
"

Big deal, I'm 13 and I know C/C++ (both) Just practice

~Morph/Kanzure
Sarox
23
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Posted: 15th Jul 2003 21:30 Edited at: 15th Jul 2003 21:33
then why u use darkbasic.

Kanzure
23
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Joined: 19th Feb 2003
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Posted: 16th Jul 2003 00:27
I don't anymore, I'm currently coding my 2D RPG in C I only use DB/DBP for 3D games right now, which, er, I don't make @_@...

~Morph/Kanzure
Puffy
23
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Joined: 4th Sep 2002
Location: United States
Posted: 16th Jul 2003 03:13
o_O I'm program in whichever language is the easiest for the current subject...

EVERYONE LOVES THE PUFF!... =\
The Big Babou
23
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Joined: 10th Feb 2003
Location: Cyberspace
Posted: 16th Jul 2003 03:57
that's the essence of programming
Fallout
23
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 16th Jul 2003 04:08
that's the essence of programming

Noooooooooooooooooooooooooooooooooooooo ...

The text book answer is "sequence, selection and iteration"

I'm just being pedantic cos there's a mean bug in my car racing collision that very occasionally inverts collisions, and its been pissing me off all day. Anyone got a magic wand? ahem.

Machine: P4 2200, 1GB RAM, GeForce4 64MB, Audigy Platinum
http://www.breakbeat-terrorism.co.uk
(It's not all about the coding)
The Wendigo
23
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Joined: 13th Sep 2002
Location: A hole near the base of a tree in the US
Posted: 16th Jul 2003 06:06 Edited at: 16th Jul 2003 06:08
back to the Q... Best ways of doing weather effects are all done via tricks of the eye! Local fog can easily be done by making a gradient bitmap of fog cloud, placing it somewhere, and then when you get close enough to it, make the d3d fog closer and color it as close to the fog as you can. For a bonus effect, add some cloud plains that are translucent to make the fog look randomly thick. Examples: Check out my Wendigo 3D nebula! (be careful with it, I'm not sure which version is on my site and one of em can do some strange things every now and then).

http://www.angelfire.com/games5/wendigosoft/files/WendigoNebula.zip

I got the idea for this from Tachyon Wars a while back ago and decided to give it a shot.

All fog clouds are blobs or sprites or billboards (whatever lingo you go by). Actually kinda not sprites. Here's an example:



call this function to blob it:



@Morph

Quote: "Big deal, I'm 13 and I know C/C++ (both) Just practice "


I envy you. I'm almost 20 now and still vaguely know C++.

Current Projects: Game Spawn 85%, mini BSP maker 50%, Height Mapper with many features 75%, Space Tactical (Like BC300AD) 15%.
Kanzure
23
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Joined: 19th Feb 2003
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Posted: 16th Jul 2003 06:10
Quote: "
I envy you. I'm almost 20 now and still vaguely know C++.
"


When did you start learning?

~Morph/Kanzure
CodeNation
Sarox
23
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Joined: 15th Jul 2003
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Posted: 16th Jul 2003 08:43
ill learn C++ next year when I build my new water cooled super gaming pc well to me 256 DDR 3200 2000 athlon prossesor
20 gig harddrive and more. x-d

keeblerElf
23
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Joined: 11th Jun 2003
Location: United States
Posted: 16th Jul 2003 18:18
I've been programming in c++ since I was 13 and I think it's completely different being able to program in c++ and being able to make a good game in c++. I still can't manage to do too much more in Direct x than set the screen Lol so if when I make games in c++ it's in dos...and I'm sure you all know how great dos games are So midevil_rpg_fan there are quite a few reasons someone could have for using darkbasic instead of c++

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