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FPSC Classic Models and Media / Darimc's Weapon Pack WIP.

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darimc
17
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Joined: 19th Jan 2007
Location: Canada
Posted: 21st Jul 2008 21:49
I have decided to make a weapons pack. All of the weapons will have mp6 hands attached. It will most likely be free. Here is the first weapon, an animated crowbar with hands. I will be starting with melee weapons so you can make a request if you wish.



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CoffeeGrunt
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Location: England
Posted: 21st Jul 2008 22:07
Looks great, I'm looking forward to this pack, and not just 'cos it's free!

darimc
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Location: Canada
Posted: 21st Jul 2008 22:18
Thanks, right now I am working on a pretty cool weapon that can be used to slice and dice people.



lukex10
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Location: on your new computer.
Posted: 21st Jul 2008 22:52
i have an idea how about this gun the kriss.pic is attached.if you do this gun i would be exstremly happy.BTW this pack looks awsome expecialy the crow bar.

New pc for chrismas, Nvidia 9800gtx ,ADM phenom 6.3ghz, 4gb ram ,250 gb hard drive.windows vista home premium.

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Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 21st Jul 2008 23:19
looks like a cardboard cutout sad to say, or is it the texture? lol sorry, but its awsome to see some mp6 melee weps!!!

also luke, little too advance that if you ask me...

Bat vink says "Teh"
Quote: "
Please do not post non-specific requests, and read the stickies at [B]teh[/B] top of the board... "
lukex10
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Posted: 21st Jul 2008 23:40
awwwww dam lol no problem

New pc for chrismas, Nvidia 9800gtx ,ADM phenom 6.3ghz, 4gb ram ,250 gb hard drive.windows vista home premium.
darimc
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Location: Canada
Posted: 22nd Jul 2008 01:10
@lukex10, In the first post, I said that I was working on melee weapons right now (with the exception of my revolver). So I am taking melee requests.

@Nathan, The crowbar is fully 3d (made from a cylinder), but the texture does kind of make it look that way. I will try to fix it. And his request probably wouldn't be too advanced, but I would like to get the melee section of the pack done first.

Anyway, here is the next weapon, a really cool (and bloody) saw thingy. Screen shot attached. I know I said I was doing melee weapons, but I have already finished importing a revolver, I will show screens soon.



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Adriano jones
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Location: Turn around...
Posted: 22nd Jul 2008 01:15
looks like a really good pack! thanks darimc!

Adriano jones
CoffeeGrunt
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Posted: 22nd Jul 2008 01:18
I'd make the saw more smoothed, looks a wee bit blocky......

darimc
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Posted: 22nd Jul 2008 01:29
@Adriano jones, Thanks.

@CG, Someone told me that a while back... But it is actually supposed to look like that, you will be impressed when you actually get to use it, I promise you that.

Here is the first firearm, a revolver. It is based on a webley, please tell me what you think.



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some kid
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Location: in UR room, stealin\' UR stuff
Posted: 22nd Jul 2008 01:32
not bad. not bad 'tall. I'll say this once though, work. on. the saw.

"all you can do is fail, but that's on the road to sucsess"
-Teddy Rosavelt
darimc
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Location: Canada
Posted: 22nd Jul 2008 01:33
Look two posts above, it is better in game and it supposed to look like that. You guys don't know how hard it is to make this stuff and animate it.



some kid
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Posted: 22nd Jul 2008 01:38
I know how hard it is to make it darmic. I am a modeler myself. on the other hand, the program I use is more powerfull then melk shape, so I'll cut you some slak.

"all you can do is fail, but that's on the road to sucsess"
-Teddy Rosavelt
darimc
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Posted: 22nd Jul 2008 01:49
I don't use milkshape... And it's not the modeling, I just don't want to reanimate it.



Robert F
User Banned
Posted: 22nd Jul 2008 04:17
If you let me see the crowbar texture I might Spice it up a little?!

djmaster
User Banned
Posted: 22nd Jul 2008 10:30
give us the HOLY CHAINSAW! a true replica,not a box with some fuel and wires in it to run

Current FPSC Projects:
Lion 3D (Wolf3D remake)10% done
Unknown World 25% done
Cyborg ART
17
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Location: Sweden - Sthlm
Posted: 22nd Jul 2008 10:32
darimc, what do you use to make these awesome weapons? Do you use Weapon Creator?

Noob101
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Posted: 22nd Jul 2008 18:13
weapon creator doesnt actually model weapons....you have to import your own weapons animated and everything, then it just lets you addd the muzzleflash, sound and other stuff

NoOoOoB
darimc
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Location: Canada
Posted: 22nd Jul 2008 19:20
@Robert, the texture is attached.

@djmaster, I'll think about it.

@BVG, I use anim8or to modeler, milkshape to align and animate and fragmotion to export.



Ross tra damus
3D Media Maker
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Location: Looking to Escape London
Posted: 22nd Jul 2008 19:30
Some realy nice work here, keep up the good work.

Thanks very much and all the best of luck with these.
Dar13
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Posted: 22nd Jul 2008 19:40
very nice might i suggest this...do a candlestick weapon(did you kill him?)
note: to all who have no clue what i'm talking about play a board game called "Clue" and then you will understand.

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
darimc
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Posted: 22nd Jul 2008 19:54
@Ross tra damus, Thank you very much for the compliment.

@Dar13, I have already made one of those, check my profile.



Dar13
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Posted: 22nd Jul 2008 20:14
oops then sorry I'll come up with something then...

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Robert F
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Posted: 22nd Jul 2008 20:14
darimc
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Posted: 22nd Jul 2008 20:30 Edited at: 22nd Jul 2008 20:31
Ooops, I forgot to attach it, it's attached to this post.



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Robert F
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Posted: 22nd Jul 2008 21:43
Here Try this one... I don't have the model so I cant try it..

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darimc
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Posted: 22nd Jul 2008 22:33
Thanks for the texture Robert, but I am going to stick with the old one. Your looks a little too much like blood.



Roger Wilco
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Location: In the Shadow of Chernobyl
Posted: 23rd Jul 2008 00:02
I think, that if you lowered the contrast and/or saturation on the model, and gave the red a slightly more orange tone, it would look slightly better. In fact, I think I'll try and see if it does improve it, if you don't mind, darimc.

Check out the Gunn3r Games web-site and its growing community, and expand the joy of indie development!
http://www.gunn3rgames.net/
darimc
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Posted: 23rd Jul 2008 00:06
Give it a try, I was trying to make it look worn out.



Robert F
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Posted: 23rd Jul 2008 00:07
Alright well that's up to you! I really like the revolver by the way!

Roger Wilco
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Posted: 23rd Jul 2008 00:10
http://img.photobucket.com/albums/v212/Largo/crowbar2.png
Here's what I came up with, it's just a slight modification to make it look less saturated. It was a nice texture overall, so other mods were not neccessary.

Check out the Gunn3r Games web-site and its growing community, and expand the joy of indie development!
http://www.gunn3rgames.net/
darimc
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Posted: 23rd Jul 2008 00:11
Thanks for the comment Robert. It is also my personal favorite.



Mazz426
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Posted: 23rd Jul 2008 04:26
yeh i agree its a real western sort of gun

gamer for life
darimc
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Posted: 23rd Jul 2008 04:50
@Roger Wilco, Thanks, I will try that out.



Aaagreen
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Posted: 23rd Jul 2008 11:26
Darimc, could you email me some kind of model file for the positioning of that weapon, because I need a.. template to base the position of my weapon with it's animations. Then i acn try and make my own weapon pack I obviously wont need texture.

The Simon Cowell of TGC.
darimc
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Posted: 23rd Jul 2008 14:33 Edited at: 23rd Jul 2008 14:34
This is the easiest way to do it:

1.Download the fragmotion trial.
2.Take any weapon that is in fpsc and import it into fragmotion.
4.Export from fragmotion into a .ms3d file.
3.Open the weapon in milkshape. Line your weapon up with it, then animate your gun. (Make sure to delete the old gun)
4.Save as .ms3d.
5.Open your animated gun in fragmotion.
6.Check to make sure the verticies aren't messed up. If they are, assign the messed up ones to the right bone.
7.Export as a .x file.
8.Use the gunspec of your template weapon for your gun.

That's it, I won't be around for a week (unless I can reach a computer), so I won't be able to help if there's problems until next Wednesday. If you leave a question, I will answer once I get back.



Aaagreen
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Posted: 23rd Jul 2008 15:08 Edited at: 23rd Jul 2008 15:09
I dont use milkshape. And if i do import them in to max, it's in the default pose for frame one, which is below the screen anyway.

The Simon Cowell of TGC.
darimc
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Posted: 24th Jul 2008 04:08
Sorry, I can't help unless you use milishape.



Robert F
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Posted: 25th Jul 2008 19:20
Are you still going to help me with my gun, I dont know what to animate?

darimc
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Posted: 28th Jul 2008 03:08
Well, I'm currently on an Iphone, 1000 miles from home, using mcdonald's wifi. But I will help when I get home.



Little Bill
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Posted: 28th Jul 2008 10:58
Gotta love Mcdonalds!

Bababababaaaa, I'm lovin' it!

some kid
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Posted: 29th Jul 2008 04:57
spekin' of mcy D's, that reminds me of a story I heard once....
long story short, this guy went to a mcy Ds, ordered some mc nuggets, sat down, and said in a loud voice, "HEY, it's moving"! the whole place went dead silent. then the manager came out and asked the guy to leave. true story.

"all you can do is fail, but that's on the road to sucsess"
-Teddy Rosavelt
Pus In Boots
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Posted: 30th Jul 2008 18:35 Edited at: 30th Jul 2008 18:36
Quote: "Thanks for the texture Robert, but I am going to stick with the old one. Your looks a little too much like blood."


But the texture's the worst part! (no offense) The texture he has given looks a lot better and less obtrusive. Yours looks like red pastel smeared on gravel. (Again, no offense) That aside, this is looking really good. If the animation is good, I might have to buy this pack.

Which bring me to my next thought. Make sure you animate the anticipation of the swing and then really put some force into it. Too many melee weapons look unconvincing because they just move forward.

To be the best at something you must only suck slightly less than everyone else
Jasonorc
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Posted: 30th Jul 2008 18:55
Quote: "Thanks for the texture Robert, but I am going to stick with the old one. Your looks a little too much like blood."


Wait...Isn't it meant to look like blood...?

I think it would look good, could you just add the texture to the crowbar and give us a screen of what it's like with that texture?

My site: www.skyknight.co.uk
MadChicken Games
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Posted: 30th Jul 2008 20:50
Ive got a cool weapon you could try a shovel.

Thanks to all FPSC forumers and the staff from The Game Creators for making the software!
General powell11
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Posted: 31st Jul 2008 07:04
very nice revolver!

Taking song requests, see my post!!!
darimc
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Location: Canada
Posted: 31st Jul 2008 15:24
@Pus In Boots, Thanks for the input. BTW, this pack will most likely be free.

@MadChicken Games, I might do that.

@General powell11, Thanks.



CoffeeGrunt
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Location: England
Posted: 3rd Aug 2008 23:15
A twisted up bit of metal would be awesome...like what you'd pull out of wreckage......

darimc
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Location: Canada
Posted: 13th Aug 2008 04:20
I bet you thought I abandoned this pack? Well, I didn't. It will be merged in with Fps Creator Ultimate Pack. And this is my first weapon with complex animation, a SCAR. Check out the screen.



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Deathead
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Posted: 13th Aug 2008 10:54
That looks like a CC. Cardboard Cutout. It needs alot of work. Look at more references before you make weapons, when I made my UMP45 I looked at the side view then looked at someone holding the gun to make the correct sizes and looks.


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