Quote: "Aww.. Can you please add set window layout command when the game goes to windowed mode... "
You mean like this?
It might also be a problem with the intro movie. The intro is a separate executable, so when it finishes and the main game begins, it goes to windowed mode.
Btw, forgot to mention: you can skip the intro by clicking, or pressing esc. Though I wouldn't advise using esc because that might also quit the main game.
Quote: "Dude, that demo was so sick! The hacking bit was especially fun"
Thankyou! I was never quite sure whether I was too simple or too arbitrary - though I think the balance is about right atm.
Quote: "although I would make some of the files and texts a bit more complicated. For example, breadcrumbs.txt, and secrets.txt. The contents of the first one is way too cheesy and lame, you should make it like some sort of code. I would comment on the second one, but I forgot to read what it said...I would also make up some filenames, instead of the generic .txt and .exe. I would replace those with something more fitting..."
I admit that breadcrumbs.txt was rather simple, but its purpose was just to point whoever found it to that site. On the other hand, if the person who discovers it can break a code then perhaps they would be better suited to joining the rebels... hm...
But I think secrets.txt needed to be absolutely clear in its message, since I don't want the player accidentally joining a faction that they don't like but will then be stuck with for the rest of the game. Though I guess the name "secrets.txt" was scraping the bottom of the barrel...
The .txt and .exe file extensions were also a bit of a no-brainer: it just seemed the logical thing to do. They're easy enough to change, but I thought that a certain level of familiarity would make some aspects of the hacking more accessible. (I mean, if I hadn't put in any help popups I'm sure many people would get confused. I certainly would, hehe!)
Quote: "but there are a couple things. I am really not trying to flame your game or anything, I'm just giving you some hard criticism, and I hope that isn't a problem."
By all means criticise!
Quote: "When recieving messages during the hacking part, alot of them were formatted really weirdly. Almost all of them were like:
"Hello, Cypher, This Is Your Great Granddaddy, Care To Join Me For A Game Of Checkers And Some Apple Juice?""
Well, you had 2 people contacting you: Artemis the Blackshirt officer, and the Eye. Now, Artemis knows very little about Hacking (I wanted to have an officer that pretended to know everything better than everyone else but actually knew very little in those areas) so I had to switch your main contact to the Eye fairly quickly, so you could get some decent instructions from someone who knows what they're talking about
I'd decided early on that the Eye would Always Speak With The First Letter Of Each Word In Upper Case, almost as though it was constantly announcing itself.
hehe, I got the idea from the way some people talk on these forums...
Quote: "Also, I really didn't feel like the Eye was something to be feared, considering that it was taking the time out of its busy day to talk to me, some technician dude."
Quote: "I disagree there. The fact it talked to me made it even more frightening to me. The Eye is 'all-seeing' and can probably talk to thousands of people at once."
Rami has pretty much said what I had in mind: the Eye is essentially a series of lots of functions and individual entities which are also united as one sentient being. So each of these miniature entities can hold conversations with citizens and contact them, but they are all aware of all other Eye entities (so you couldn't, for example, digitally "catch" one of them without the others knowing about it). Basically, the Eye is a digital Hive Mind. This means that when you talk to the Eye you are still talking to one entity (because all the mini-Eyes are connected and share thoughts) but you can still hold a coherent conversation with this entity because it has allocated a certain part of its processes for just that purpose. This allows it to talk to thousands of people at the same time without being distracted by each conversation.
Uhhm... maybe I should just have said that it can talk to lots of people at once. That would have been a lot simpler...