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FPSC Classic Models and Media / Brain Eater w.i.p.

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Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 22nd Jul 2008 15:27 Edited at: 27th Jan 2009 15:57
I'm making now some character. I love zombie and monster games, so i make zombie style character. It's name is Brain Eater. It have big, bloody mouth. With it he will eat your head! It sneaks to your room, wait under your bed, and when you come to sleep, and turn lights off, it comes under your bed and will eat you!

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Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 22nd Jul 2008 16:01 Edited at: 22nd Jul 2008 16:01
And other image. Now he has hands. It's ready to animate.

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cram
17
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Joined: 27th Jan 2007
Location: Belgium
Posted: 22nd Jul 2008 17:26
Nice, best model that has been made here
Deathead
18
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Joined: 14th Oct 2006
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Posted: 22nd Jul 2008 17:32
Cram, I hope you was being Sarcastic.lol Joking.
But anyways Jesper cut down on the polies. And its hard to see what it is.


Dar13
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 22nd Jul 2008 19:54
or turn off the wireframe overlay.

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
cram
17
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Joined: 27th Jan 2007
Location: Belgium
Posted: 22nd Jul 2008 20:01
Quote: "Cram, I hope you was being Sarcastic.lol Joking.
But anyways Jesper cut down on the polies. And its hard to see what it is.
"


No. I'm serious
Dar13
16
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 22nd Jul 2008 20:08
no way dude have you seen the Ultimate Zombie v1.0 thread? if so...are you insane?!

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 22nd Jul 2008 21:51
Here is whitout wireframe.

Is there too much polygons? Just 1000-3000...

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Game maker wannabe
17
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Joined: 30th Mar 2007
Location: Dorset, ooh arr!
Posted: 22nd Jul 2008 22:28
Looks good dude, first time making a character?

Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 23rd Jul 2008 16:20
V1 is now ready.

In game video: http://www.youtube.com/watch?v=r6H8m8hqZ1U

It's not very good now, but i make something for it. It have much less polys now!
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 23rd Jul 2008 16:39
Ok... Slightly strange...
Not Bond1 quality, but it's a start. *Clap on the back"

The Simon Cowell of TGC.
shadow651
17
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Joined: 15th Apr 2007
Location: kicking it with my hommie darth V
Posted: 23rd Jul 2008 19:09
not many people are Bond1 quality so its unfair to compare jesper to him


[url] Operationblackmesa.vossey.net [/url]
Forums [url] http://operationblackmesa.vossey.net/forums [/url] OPBM Developer
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 23rd Jul 2008 19:24
Its a pretty good start, since he has made an enemy, with Custom Animations. It does not look perfect, but hey. Everyone has got to start somewhere right? I couldn't even get close to that.(The Modeling and Animating part are posssibe for me, But Textures aren't)

Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 23rd Jul 2008 19:31
This was just first test version! It dosen't even have all animations, like die, second attack(hands)...
Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 23rd Jul 2008 19:44
...very different, that's for sure.

With the addition of more animations, and a focus on improving the texture, I think that your Brain Eater has some real potential, Jesper.

I can't wait to see where you evolve this character further...


Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 23rd Jul 2008 20:36
It reminds me days when i played half life...
Daniel wright 2311
User Banned
Posted: 23rd Jul 2008 21:00
he looks like a mexican jumping bean,lol. i think he will turn out to be pretty cool.

DSW
Roger Wilco
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 24th Jul 2008 02:54
Well, Jesper, hats off for actually trying and making your completly own mesh with nothing generated. It takes a lot of patience, and you're off with an allright start. Just try to do less smoothed primitives and more unique shapes.
Keep up the work, and I'm sure we'll see some great content from you soon.

Check out the Gunn3r Games web-site and its growing community, and expand the joy of indie development!
http://www.gunn3rgames.net/
Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 24th Jul 2008 10:05
It's almost ready. I just need some work with scripts, because animations are not working good.
Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 15th Aug 2008 20:11
Now i made last version of this!

I will release this in my Monster model pack.

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