Quote: "But I would have to say that Dead Space is the scariest game i've played yet."
I didnt really find Dead Space entirely scary.
Tense yes, eerie yes, gruesome yes, but scary? Minorly, Occasionally, if- I-purposly-walk-into-their-corpse-ly.
But theres no denying that Dead Space gave it's good atmosphere. So tense I wanted to laugh in some insane way.
The main mistake of Dead Space is that the scary moments do not require the player's input and finishes without the player needing to have come closer.
Bioshock fell to a simmilar fate: that i almost put it down and never took it back up, due to the way that you can only ever get one kind of tense feeling; tenseness.
F.E.A.R I kept up, as well as the expansions. Why? Neither Dead Space nor Bioshock give a entirely focal end goal, just a minor thought of lets get out of here, but please do this task... now do this one. FEAR did give a end goal. They were both good games, but they were focusing story based. FEAR focused on both elements.
Sorry if it looked like that was all one rant addressed at one person.