Well since I saw several other forum-goers posting their Text Adventure 2008 entries I decided to do the same, although I haven't got as much work done as they have!
I've mostly been going outdoors to various forests and fields with my sister (who refuses to let me use her camera unsupervised
) to photograph backgrounds for my game, and then editing them in photoshop.
I've also completed some game texts, now I need to get to work on some input code.
Now some more about the game:
A few weeks ago I played a card game called 'werewolves' at a friends birthday party. This is how it works:
-With about 8 or 9 people you have 3 werewolves and the rest are villagers. One of the villagers is also a Seer.
-Every game turn, everybody closes their eyes (going to sleep).
-The werewolves are woken up by the gamemaster and must confer (silently, using hand gestures) on which of the villagers they will murder. The werewolves then go back to sleep.
-The seer is woken up and may with a hand gesture ask the gamemaster to reveal the true identity of one of the other players (thumbs up werewolf, thumbs down villager). The seer goes back to sleep.
-There are several other special classes like the seer, I wont go into detail.
-Then the night is over and everybody 'wakes up'
-The GM reveals who the wolves decided to kill, and that player is removed from the game.
-Now, everybody decides together (by majority vote) who they will lynch for being a werewolf.
This is an AWESOME recipe for some crazy bluffing/charisma politics, and with some good friends the game is superbly fun. My text adventure will basically be this exact game, but with AI, so my big challenge is to make the NPCs appear suitably sly and sneaky.
Some of the extra classes im considering are:
-Witch (can make potions to kill or protect)
-Insomniac (cant sleep at night, so he can try to peek out his window and see whos being murdered by who)
-Hunter (if hes attacked at night, can shoot and kill one werewolf before he goes down - if its the last werewolf, he survives)