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FPS Creator X10 / re x10 multiple textures

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rosemary
16
Years of Service
User Offline
Joined: 27th Apr 2008
Location:
Posted: 23rd Jul 2008 08:45
x10 realy needs multiple textures.
apart from performance isues more detailed models
need them for this engine to work.
or it will be limited and unable to compete with other game
engines defeating the object of X10 graphics .
and limiting its capabilities back to x9 staus.
uv maping of buildings is near imposible and unworkable
and x10 should have the option to use the feature of multiple textures. i know there are many enhancements in x10 worth
every peny. but limiting it down with textures is not the way to go.
Nomad Soul
Moderator
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 23rd Jul 2008 18:08
I must admit I was a bit surprised when I realised FPSC X10 didn't support multiple textures when X9 did.

I think this decision is (as you've hinted) a performance consideration. This might seem strange given the hardware requirements but if using normal and specular maps thats going to bump up the texture count considerably.

X10 supports 2048x2048 textures which should be enough for most entities.

My biggest issue is that it does completely rule out the possibility of importing maps. There are collision detection issues when doing this in X9 but its something that would be a nice to have going forward in FPSC's development.

I felt the same way about not being able to scale entities which is why all the model packs are being re done for X10.

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