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Dark GDK / FragMOTION to Dark GDK

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kevinsbro
16
Years of Service
User Offline
Joined: 10th Feb 2008
Location:
Posted: 23rd Jul 2008 17:01
Hmm...

Whenever I export any animations I've made in FragMOTION it loads fine into Dark GDK and runs well, but there seems to be a slight problem. The scaling on the limbs is crazy! The body of my character will expand and retract and I didn't animate it like this.

Has anyone else noticed this? Is there a way to fix it? Maybe if I could clear all scalling data, but I don't know how to do that.
kevinsbro
16
Years of Service
User Offline
Joined: 10th Feb 2008
Location:
Posted: 23rd Jul 2008 19:05
OK nevermind!

my theory was correct. I guess the "Hierarchical Mesh" causes the bones to shrink in order to prevent the mesh from overlapping into itself. So the solution is to simply uncheck the box for "Hierarchical Mesh".

I feel dumb!

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